• chicken@lemmy.dbzer0.com
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    6 hours ago

    It makes for some pretty neat (infuriating) game mechanics. Like an infinite mob spawner, but more intuitive and less dull.

  • Tanis Nikana
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    9 hours ago

    Cause they need to, man. Next hero comes down the hall expecting dancing fuckin’ skeletons to whack, what else are they gonna do? Their union contract guarantees them good pay, calcium paste, and a continuous supply of puppet strings. Let ‘em do their jobs. They’re tired, man.

      • Deconceptualist@leminal.space
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        8 hours ago

        Next they’ll ask why red barrels explode when you shoot them…

        Or why crates contain the specific ammo and supplies you need, or why pottery reliably contains money, or why old dusty castle walls hide entire meals that are somehow still edible…

          • Quetzalcutlass
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            10 hours ago

            They’re regular barrels that are burning red hot from housing the explosion. Explosion spirits prefer to nest in occupied areas with plenty of goons around, and nobody can move their housing to a safer place without burning themselves.

            It’s a shame how players keep blaming their enemies for leaving giant weak points around when it’s really just an unfortunate natural phenomenon.

  • cecilkorik@piefed.ca
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    10 hours ago

    The same reason ghosts and vampires and mummies often similarly reform, reanimate or reappear soon after being banished or defeated. All are undead, protected or animated by powerful magics, and you generally can’t just “kill” something that’s already supposed to be dead. Death no longer has meaning to it, its mere existence proves that it is beyond what we would normally consider death. At least not without exploiting some kind of specific weakness, using some elaborate ritual or calling ghostbusters.

    Zombies are sometimes considered undead too, and originally they pretty much were, but more recently they’ve mostly been modernized and adopted into a more pseudo-science existence where they’re simply dead-ish, but with bodies still animated by some kind of infection in the nervous system and brain that allows basic biological activity to continue. The biological activity, then, can still be stopped using most or all of our conventional methods of stopping unwanted biological activity.

    True undead are much more difficult to permanently end, and a skeleton is very clearly not using any traditional biological activity to exist, so whatever does allow it to exist isn’t likely to be stopped by our traditional methods of ending life.

  • hzl@piefed.blahaj.zone
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    11 hours ago

    Presumably if they’re just skeletons they were animated this way anyway. Otherwise they’d just be a pile of bones with no way to move or hold themselves together.

    • prettybunnys@piefed.social
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      11 hours ago

      This right here is to me the most obvious reason why this concept exists so ubiquitously, they’re already reanimated.

    • Akatsuki Levi
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      11 hours ago

      Me using a bunch of spring joints to join all individual bones together to make a skeleton

      That’d be bad in so many ways

  • brsrklf@jlai.lu
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    9 hours ago

    They’re possessed by the power of Music.

    Necrodancer : REANIMATE!!

  • Quetzalcutlass
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    10 hours ago

    In its original Japan, Dry Bones is known as Karon, a reference to the sound of bones clattering.

    Well there you go. They won’t rest until they speak to your manager.

    • Sundray@lemmus.orgOP
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      7 hours ago

      Dem bones Dem bones Dem dry bones
      Dem bones Dem bones Dem dry bones
      Dem bones Dem bones Dem dry bones,
      Hear the word of the Lord.