• B0NK3RS@lazysoci.al
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    12 days ago

    Halo comes to mind straight away. The way the enemies react, dodging out the way or charging towards you was something special. Also the music score and freedom it gives you in the semi-open levels to play differently.

    • Zahille7
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      12 days ago

      I like that sometimes taking your time is not the best strategy. Sometimes you need to be aggressive and push the attack relentlessly otherwise you’ll just get blown to pieces.

  • awmwrites@lemmy.cafe
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    12 days ago

    Ocarina of Time is my GOAT. Finishing it as a kid and realizing that games could be more than just killing time, that they could be epic journeys with satisfying endings, that they could be a whole art form was really transformative.

      • xspurnx@slrpnk.net
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        12 days ago

        Hey, hope you don’t mind my asking but maybe you could help me with a question about those controllers - they also sell a DIY kit, how is that in comparison?

        • owenfromcanada@lemmy.ca
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          11 days ago

          No problem! Unfortunately I haven’t tried their DIY kits, but I’ve bought several things from them and they’ve all been solid, so I imagine they’d be good.

  • ChicoSuave
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    12 days ago

    Questions like these always reveal the core audience of millennials and older Gen Z.

    • GonzakoOP
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      12 days ago

      Caught me, I’m a CIA plant doing statistical anilisis on the fediverse

  • mushroommunk@lemmy.today
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    12 days ago
    • Halo
    • Life is Strange
    • Final fantasy VIII
    • World of Warcraft
    • Expedition 33

    None of them are perfect but they all made me think about games in a different light and keep me wanting to play.

    • Tanis Nikana
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      11 days ago

      Life is Strange was perfect.

      I also went to Arcadia Bay in real life, and found the most sleepy, boring town with a really good fish and chips joint. Aside from the good food, I came to appreciate more why Max and Chloe yearned to leave.

  • hesh@quokk.au
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    12 days ago

    Super Mario Bros 1, 2 & 3
    Super Mario World
    Mortal Kombat 1 & 2
    Wolfenstein 3D
    DOOM
    Commander Keen
    Starcraft
    Diablo 1 / 2
    Unreal Tournament 2003/4
    Counter-Strike
    Half Life
    Everquest
    World of Warcraft
    The Secret of Monkey Island
    Indiana Jones Fate of Atlantis / Last Crusade
    LOOM
    Resident Evil 1 & 2
    Legend of Zelda 1
    Ocarina of Time
    Mario Kart (SNES & 64)
    Ogre Battle 64
    WCW/NWO Revenge
    Portal 1 & 2
    Grand Theft Auto 2, 3 and 5

    Yeah I’m old. Some modern ones:
    Breath of the Wild
    Valheim
    Outer Wilds

    • HeyJoe
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      12 days ago

      Your not old, your me!. Most of these plus some others definitely, plus a bunch of modern ones as well. Shocked you only liked Half-Life 1 and not 2. I thought 2 was mind blowing at the time and still feel like it’s the first game to bring us into the modern era of games to this day.

  • RightHandOfIkaros
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    12 days ago

    Here is my Quality Slop list (I only like them because they are good):

    • The Legend of Zelda: Ocarina of Time
    • Metal Gear Solid
    • NieR Gestalt
    • Test Drive Unlimited 2
    • Halo Combat Evolved
    • Dark Souls
    • The Elder Scrolls III: Morrowind
    • Half-Life: Opposing Force
    • Danganronpa 2: Goodbye Despair
    • Silent Hill 2 (the original, not the remake)
    • Super Metroid
    • Need for Speed Underground 2
    • Shenmue 1, 2, and 3 (Shenmue 3 is probably the worst game on this list, but its still pretty good regardless)
    • Star Wars: Knights of the Old Republic 1 & 2
    • Age of Empires II
    • Command & Conquer: Generals - Zero Hour
    • Policenauts
    • Panzer Dragoon Orta

    Each of these have contributed to my high bar of expected quality for games. Most of these games were made on a very tight budget and schedule, with pretty harsh hardware limitations, usually with a small team of less than 100 people, and are the greatest games of all time. Modern game studios have no excuses for the awful quality they launch games in today with more time, money, more people on the dev team, and lack of hardware limitations.

      • RightHandOfIkaros
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        12 days ago

        I liked it more. Red Alert 2 was good but I just prefer Generals Zero Hour.

        RA2 isnt bad, I just wanted to really limit the list to not repeat a bunch of games from the same series if they werent equally as good IMO (which is why Danganronpa 2 is the only one in its series, for example). I just had more fun with Generals Zero Hour.

        • TheJesusaurus@piefed.ca
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          12 days ago

          Can’t really argue with that, RA2 was just such an icon and a mainstay whereas I feel like the C&C brand was largely on the way out by the time of generals, personally

  • VerilyFemme@lemmy.blahaj.zone
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    11 days ago

    Fallout New Vegas set my expectation for quest choice and faction interactivity. I could go on about that, but everyone knows what people think about New Vegas.

    Last year, I beat Dark Souls. That’s now set my standard for RPG gameplay. There’s bullshit, same as any game, but I don’t think I’ve ever played another RPG where I’ve felt my skill going up alongside my in-game stats. Then you get to the Bed of Chaos, and that kinda goes out the window…

  • hardcoreufo
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    11 days ago

    When I was 6 I was so excited to get a SNES. I wanted the bundle with super Mario World but it was sold out. So my parents gave me the option of waiting of getting this other bundle with this Zelda game. That sounded kind of girly to me being 6 and knowing nothing, but I was also 6 and had no patitience so Zelda it was.

    I got home and started playing and was immediately hooked. I spent the next few years exploring every inch of Hyrule and the Dark World.

    To this day I still don’t have Super Mario World and have only played a few levels but I have played every Zelda since.

    I’ve played dozens or hundreds of games since thrn, many that were absolutely amazing but nothing until Breath if the Wild gave me that same magic of wanting to discover every nook and cranny of the world just to see what’s there.

    • VitoRobles@lemmy.today
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      11 days ago

      As expected. Many people just see it as an opportunity to talk about their favorite games. That’s okay.

        • BruisedMoose@piefed.social
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          11 days ago

          But I mean aren’t our favorite games naturally the ones that have most influenced us and our views on gaming?

          • kernelle@lemmy.dbzer0.com
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            11 days ago

            In a way, I see it more as a square/rectangle situation. A game that helps to shape you is probably a favourite one, not necessarily the other way around. It’s a good thread either way.

  • Quazatron
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    12 days ago

    Elite - a huge 3D vector universe to explore.

    Tetris - adictiveness distilled.

    Driller - oh wow, filled 3D graphics on a 3.5MHz 8 bit micro?

    Wolfenstein 3D - shooting nazis is fun.

    Doom - incredible, improved graphics and more fun.

    Quake - full 3D now, but not as fun as Doom.

    Half-Life - oh yeah, now we’re talking. Great storytelling and gripping fun.

    Portal - fun, engaging and funny.

    Bioshock Infinite - I guess I enjoy riding the skylines.

    Torchlight - There’s something cozy about those dungeons, I dunno.

    Skyrim - how did I lose 900 hours of my life?

    • Regrettable_incident
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      11 days ago

      Man, I spent so long playing elite! Docking with those space stations took a whole lot of practise. And the graphics seemed amazing at the time, amazing how far and fast things have changed.

      • Quazatron
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        11 days ago

        You never forget your first successful docking procedure.

  • BigBananaDealer
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    12 days ago

    fallout 3 and then skyrim changed my life. it was incredible i could just go anywhere i wanted. i could kill (almost) any npc i wanted to for any reason. i never felt more immersed in a world in my life

    • Harmonious
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      12 days ago

      I came here to say this. Plus, when I got the PC version it opened up a whole new world. The nexus was a dazzling place I never knew.

  • Krauerking@lemy.lol
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    11 days ago

    Spyro the Dragon:

    This is basically the pinnacle of game design to me. It is a collect-a-thon of course, but the gems always sparkle no matter how far you are from them so that if you are in line of sight you will know that they are there making it easy to find them.

    Far off sections of the map are basically always reachable and rewards you for trying to get there and utilizing uncommon paths through the map.

    When you beat the game to 100% it rewards you with extra stuff and a little more game to show it had fun being made as much as you hopefully did playing it.

    All with a fun story that wraps it up and doesnt require anything special to jump in. I want to see games that have thoughtful level design and world building while using the game mechanics in fun ways. The fact that you jump into levels directly and the loading screen is akin to you actually flying to the world is all engrossing to the world.

  • 64bithero
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    12 days ago

    I thought hallmark only made cards ?

  • I Cast Fist@programming.dev
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    11 days ago

    World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying “the king of MMOs”

    Dwarf Fortress is my main go-to example of procgen done right. Whenever there’s discussions of “game X sucks and is lifeless because it’s mostly procgenned”, I look back at DF. Lazy procgen is the problem.

    I know at some point I saw a game with absurdly high damage and health numbers, I can’t remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood “big number better” is total bullshit

    Elder Scrolls Morrowind was the first game I’ve played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.

    • VindictiveJudge
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      11 days ago

      There’s actually an official “back path” for the Morrowind main quest if you killed Vivec. You need to take an item from his corpse to Yagrum Bagarn, but you also need a high reputation. If you muck up the back path, too, you can brute force the main quest by completing the final step anyway, but good luck figuring out how to do that without a quest pointing you to what you need.

    • Nickelalloy
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      11 days ago

      I wonder if that MMO with big damage numbers was Shaiya Online?