So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y’a have any games like that? Where you like everything about them except the actual gameplay?

  • GraniteM
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    6 days ago

    Someone remade Portal as a browser-based side scroller, and I fucking loved that game.

    I played through Horizon: Zero Dawn and Forbidden West, and with how hard every NPC was flirting with Aloy, I wondered “Why isn’t this a post-apocalyptic dating sim?”

    In Divinity: Original Sin II, there’s a game-breaking mechanic where you can plant tea plants in pots, grow new tea plants, harvest them, and then use the buffs from drinking tea to get infinite moves during fights. I actually got into the whole management of the tea farm, and I don’t want to totally throw out the RPG combat, but I might like it if farming and then using your crops to win fights was an entire game unto itself, rather than just a broken exploit.

    • Damage@feddit.it
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      6 days ago

      I played through Horizon: Zero Dawn and Forbidden West, and with how hard every NPC was flirting with Aloy, I wondered “Why isn’t this a post-apocalyptic dating sim?”

      I mean, Aloy is super cool, badass and hot as fuck, if you’re single, the only reason not to flirt with her would be fear.
      I thought that with how things ended in HFW, the next game ought to be an RTS.

  • ReluctantlyZen@ani.social
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    7 days ago

    Probably all gacha games, like Genshin Impact or FGO. There’s a lot about those games I like, but the fact that they’re gacha actively gets in the way. If they were just regular games, most of the problems, which boil down to maximising play time like tedious grinding or filler in the main quests, would disappear.

    • edgesmash
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      6 days ago

      Everytime I read about some insane awesome event in Eve I think, “I should totally play that.” Then I get bummed for a moment that I won’t be able to. Then I remember what you said, it’s a second job, and I smile and get on with my life.

      Maybe I’d just like to be an Eve battlefield reporter.

    • Arkthos@pawb.social
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      6 days ago

      X4 doesn’t have quite as good lore imo, but for me it really scratches my eve itch without having to go back to that mmo. I think it’s the interconnected economy of the sandbox.

        • Quetzalcutlass
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          5 days ago

          If you pick it up, know that it has a huge modding scene that makes an already great game even better. I can recommend a few basic QoL mods if you want, though the 9.0 update is coming soon and will probably break most of them for a while.

          Also, the base game has some arbitrary mechanics meant purely to punish the player so veterans can’t steamroll the NPC factions too quickly, at the expense of making the new player experience harder. There’s a list of these mechanics (and links to mods that reduce/remove them) here.

  • garretble
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    7 days ago

    Turns out: Pokemon.

    I tend to only play a Pokemon game every decade or so because the formula has been basically the same since the original: you catch pokemans and then cock fight them. And I just only have so much bandwidth for that.

    But over here in Pokopia I’m building habitats for them and we are all hanging out, and it’s awesome. Yes, I will build you a little house, Bulbasaur.

  • OrteilGenou
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    6 days ago

    I’d love to see Doom as an Assassin’s Creed style game, where instead of it being wall to wall high-intensity violence there is a slower-pace open world story and every once in a while you’re dropped into a kind of death match arena to face a boss, but you can also run into them in the wild and have to scramble to take them out before they get ya.

  • Nima@leminal.space
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    7 days ago

    Hades and Hades 2. I am someone who is a huge fan of visual novels and the games already have a fantastic dynamic between characters and amazing writing.

    i just hate that I have to play a game genre im not good at to get more of a story I’m extremely invested in. and characters I’m attached to.

    • friedmag@lemmy.ml
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      7 days ago

      Though the genre kinda makes the story!

      At least it has god mode. I’ve basically accepted I play most games on the lowest difficulty possible.

  • thatKamGuy@sh.itjust.works
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    7 days ago

    World of Warcraft, but predominantly as a persistent single-player world where you can invite players in (ala. Diablo 2).

    I love the world building of Azeroth (even the bow out-dated, throw-away, pop-culture additions); just wish I could play and experience it all at my pace - family life currently precludes me from being able to invest sufficient time to play an MMO.

    • pinball_wizard@lemmy.zip
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      6 days ago

      just wish I could play and experience it all at my pace - family life currently precludes me from being able to invest sufficient time to play an MMO.

      Wayfinder does this pretty well. There’s some rough edges from where they pivoted in the design, but I got it on sale for less than a single month of WoW, and have been playing through it at my own pace ever since.

  • Katana314
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    7 days ago

    Dead by Daylight.

    The idea evolved out of turning horror games into multiplayer. As balance adjustments were made over time, the horror element was depleted and most of it is based around pathing between obstacles as a slower character, against one very powerful melee-based character.

    It’s certainly fun and bearable in its current form, but: The objectives based around “escaping the killer” tend to result in lopsided results (eg, one player that hid and escaped feeling proud, while a very good chaser gets few points since they died). The game is not accessible to players intimidated by horror, and some effects even trigger certain phobias or bodily resistances (eg, The Plague causes some empathetic vomiting issues to some people) Plus, some players taking the killer role sometimes associate a bit too much ego to their result (they do badly in matches, and blame the game, stating “I’m Michael Myers, dropping bits of wood and puny flashlights shouldn’t phase me”)

    • Soggy
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      6 days ago

      I really love the idea of asymmetrical games like DBD but the community always ruins it. Evolve was absutely incredible in the first few weeks before players optimized all the tension out (and before the backlash over what is now laughably tame monetization).

  • DupaCycki
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    6 days ago

    Warcraft

    I love the lore and story, especially Warcraft 3, but a story-driven RTS makes no sense to me. I like both separately, but not mixed together. Probably same thing with Starcraft, but I’ve never tried it.

    • pinball_wizard@lemmy.zip
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      6 days ago

      Probably same thing with Starcraft, but I’ve never tried it.

      Oof. Yes. I recall Starcraft II’s tutorial requiring what felt like South Korean world champion commands-per-minute play to get through maybe the third level of the tutorial.

  • vortexal@sopuli.xyz
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    6 days ago

    This doesn’t apply to a specific franchise, but I sometimes think about how fun it would be for game franchises with a lot of characters to have games designed around replaying them with the different characters. Some examples would be:

    A game with every Final Fantasy character that plays like Vampire Survivors. Each character would have their own sets of equipment and attacks they can obtain.

    A game that is basically Sonic and the Black Knight be re-imagined to be more like either Monster Hunter or Kingdom Hearts. Each character could either have their own sets of equipment or have access to most of the equipment but use them differently.

    A Touhou game that’s some form of an RPG, whether it be turn-based, action, or something similar to FF12. I know that there already are some RPGs featuring these characters but (on top of mostly being adult games for some reason) they all only have a few of the characters and they are very short and the RPG elements are usually quite limited.

    Also, not really a specific franchise and it’s technically the same genre but I’d like to see more fighting games play like Dissidia Final Fantasy. I want to play more fighting games but Dissidia is the one of the only fighting games that I’ve ever been good at.

  • Agrivar
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    7 days ago

    I just want two genres to merge. Give me Skyrim (and/or Oblivion or Morrowind) but with the survival/crafting/building loop of Valheim.

      • Agrivar
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        7 days ago

        For sure! I have spent countless hours building settlements and micro-managing trade route. Now just gimme the same thing, but in the Elder Scrolls universe and I’ll be a happy gamer!

        • BigBananaDealer
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          6 days ago

          elder scrolls 6 will most likely have that, much like fallout 4. but it will probably still be a long wait for that lol

    • Quetzalcutlass
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      7 days ago

      Enshrouded is kind of close. The third-person combat and limited NPCs detract from the comparison, but the exploration and setpieces match or exceed anything Bethesda has ever put out and the survival gameplay is basically Valheim but with 10x the content.

      • Agrivar
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        7 days ago

        I’ve got ~500 hours in Enshrouded, versus well over 5k into Valheim and gazillions in the Elder Scrolls series. Kind of close is a generous assessment.

        • Quetzalcutlass
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          6 days ago

          Admittedly I’m in the middle of a playthrough and currently deeply enamored with the game, but I’ve enjoyed Enshrouded much more than Valheim (which I also loved, to be clear). I’ll probably start noticing all the flaws I’ve been ignoring soon, but right now it feels like Valheim, but more. More recipes, more enemies, more options for farming and better animal tames, much better combat, a building system that doesn’t drive me crazy, and a hand-built world that is vastly superior to the samey procgen of Valheim.

          The comparison to the Elder Scrolls is much less flattering, admittedly. It’s only in the world design and exploration that I’d put Enshrouded ahead, and even then I bet many players would be annoyed by just how much Enshrouded uses verticality in its map (which I love, but I’ll admit it makes overland travel a pain).

          The entire world being one map so a hole in the internal walls of a dungeon could lead directly outside is a massive step up from Bethesda’s engine where dungeons are basically their own separate universe. I just completed the Blackmire tower the other day, a dungeon that had the branches of a giant tree punching through its sides and forcing you to take alternate routes. I fell all the way to ground level several times but still had a blast exploring the place.

          I’m not super far in. I have three characters* that are all around the same point, at or just after the boss fight at the end of Pike’s Reach. It’s possible the rest of the game lacks the same polish the early areas have.

          * One created when the game first entered Early Access, one for co-op, one newly created to see all they changed in the opening hours.

  • HubertManne@piefed.social
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    7 days ago

    Fighting games were very neat when they came out but I was never very good. A few sorta innovations came out with new games but eh to me they are kinda all the same thing so what is the point of new ones at some point.

    • TheHighRoad
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      6 days ago

      I always wished for a Street Fighter side scrolling beat em up.

      • pinball_wizard@lemmy.zip
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        6 days ago

        I always wished for a Street Fighter side scrolling beat em up.

        You’ve just described the 16-bit era forgotten almost-classic, Cyborg Justice.

        The learning curve is steep, and the graphics are kind of boring. But after that, it is a a co-op ongoing series of Street Fighter brawls with surprisingly deep combat and some interesting and satisfying progression.

        Edit: As others mentioned “Final Fight I/II” get close, and is way nicer looking, but doesn’t have much going on for special moves.

        Also “King of the Monsters II” is a pretty solid Street Fighter clone that has some side scrolling in the levels and destructible environments.

        There’s also a few goofy old Capcom arcade games that have this feeling, but I’m not remembering the title names, right now.

      • dvlsg
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        6 days ago

        I wanted a 2d side scrolling mmo but with combat inputs and combos like mortal kombat.

        I guess Elsword wasn’t too far off from that, but wasn’t quite right.

      • HubertManne@piefed.social
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        6 days ago

        im not sure I understand. Isn’t that what it is or do you mean like street fighter doing the double dragon thing? (or turtles or avengers or xmen)

        • TheHighRoad
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          6 days ago

          You’ve got it. I loved Final Fight and dreamed of a game like that but with Street Fighter characters and special moves. I think Streets of Rage is a bit closer to this idea, but I never got to play it as I was a SNES kid back in the day.

          • HubertManne@piefed.social
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            6 days ago

            There was a neo geo game I played alot in the arcades. You like had these spheres or something that would change your form and abilities. Not a lot of abilities though so its not like it used joystick motion plus button combos or such.

    • ampersandrew
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      7 days ago

      Oh, so, so many differences. This is my wheelhouse. I doubt you’d see too much in common between Invincible VS and Street Fighter 6.

      • HubertManne@piefed.social
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        7 days ago

        yeah I think its just not my thing so I can’t appreciate the differences as much. Im a pretty lazy gamer nowadays so honestly most games of reaction skill are not big with me.

        • ampersandrew
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          7 days ago

          I promise I won’t keep trying to sell you on them after this, but the amount of the game that comes down to reactions will vary wildly from game to game, and I don’t know that I’ve found a feeling in games more satisfying than knowing you outsmarted a similarly skilled opponent in a fighting game. If you’ve got any curiosity about it whatsoever, I’d recommend you check out this video by Core-A Gaming that shows just how wildly different they can be from game to game, with the only caveat being that it starts to feel a bit like an advertisement for 2XKO at the end. And if your curiosity survives that video and you see one that you might be interested in, we can leverage the 80/20 rule and I can help you “git gud” in record time.

  • kazerniel
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    7 days ago

    BioShock and any other narrative-heavy games with a shooter/action gameplay. I love lore and worldbuilding, but I really hate shooter gameplay, even more so in first person. If they were, say, turn-based RPGs, I would absolutely play them.

  • hostileempathy@lemmy.zip
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    6 days ago

    Diablo, I want it to be an MMORPG. The story and setting of those games is awesome, but I’ve never been big on the play style.

    Wish Blizzard would just layer Diablo story/art onto the WoW gameplay.

    • Glytch
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      6 days ago

      That’s what Diablo 4 essentially is