- cross-posted to:
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- star_wars
- cross-posted to:
- [email protected]
- [email protected]
- star_wars
Gameplay reveal video for Ubisoft’s open-world Star Wars game, Star Wars Outlaws
I kinda like Ubisoft’s open world games don’t really get the “hard-core gamer” hate for them.
Assassins creed Odyssey was great, sure it was repetitive after some hours but that’s most of open world gaming. Same with Valhalla.
I’m cautiously optimistic.
How will they make Star Wars bland and disappointing?
I don’t know, I am only a couple of minutes in the video, but it looks quite generic in gameplay. Graphics are amazing though
As all ubisoft games, just gotta wait for reviews and a couple months.
I was exited for it and then I saw Ubisoft. sigh…
So now I can summarise the game for you
- Please climb this tower to expand the map
- Here are fifty three billion icons on the map
- Please fetch me all the antique butt plugs across the map
- Please find the 1084 shrines and light a single candle in each of them and I will reward with you new pants
This is my fear. A non-Jedi Star Wars game sounds amazing but the Ubisoft open-world treatment is just an exhausting affair.
It’s because it’s using Ubi’s Open World engine - all they do is swap out voices/sound and art. Outlaws is basically a Far Cry/Assassin’s Creed Star Wars Theme.
Basically yep. Loved Watch Dogs 1 and 2 though. Legion basically suffered from storyline problems so all the random collectathon stuff really got tiring. Didn’t even finish it. I’d be willing to give this a chance especially if I can get it on sale later down the line.
I enjoyed Watch Dogs 1 and Watch Dogs 2 as well. I probably liked Watch Dogs since I never bothered with the hype train with it. It was a pretty good game all things considered, some mechanics were moronic though like that ctOS scan.
I had a good amount of fun with Legion but it was pretty obvious the story suffered from the lack of any main protagonist. It was painfully clear that the other characters dialogue was recorded without context, so when you finish a mission it’s like a celebration with dementia patients who’ve forgotten what they’re celebrating and they’re trying to pretend that they know you.
The AI was also a bit of a fun one… or nightmare, depends on how you put it. When I saw the reveal of this complex interconnected network of NPCs and how they feel about things, like not wanting to join your special no dictatorships allowed club if you ran over their great aunt. I went… yeaaaah that’s going to cause issues. Yes, it did. But it was fun.
These kind of games really appeal to the lowest taste in gaming. I want games to be worth my time and not just a means to kill time. The achievement hunting collectathon culture around these openworld games is so tiring