Still has 96% recent and 96% overall positive reviews and an “overwhelmingly positive” overall rating.
I don’t think they’re making much of a dent. The article is pretty unclear though on why Chinese gamers are mad, other than that there was a possible “dodgy translation.”
The gist of it seems to be a few Chinese gamers are upset that Black Myth: Wukong didn’t win game of the year and combined with a bad translation made it seem like Sven, who was presenting, instead of his anti-greed speech was translated into basically saying that he knew who was going to win, like he knew beforehand, and game sales aren’t important, and some took that ask he was mocking Black Myth for not winning.
Just language barriers and general gamer stupidity all around.
IMO, it does. Awards showcase and highlight ‘best of’ games, but what’s the point of highlighting a game that is inaccessible to a significant portion of the gaming community? You could potentially make the argument that their purpose is more towards recognising the efforts and success of the devs, but that’s not the aspect of awards that are being discussed in this context.
I feel that making a game exclusive can sometimes make better games, because you’re making one game instead of 2 or 3. Even with games that are on multiple systems, one version always ends up being “the definitive”, and the other versions are not up to the same standard because they’re put out just to appeal to a wider audience. Focusing on one system let’s you put everything into making your game great instead of making it accessible.
That may have been true a decade ago, but nowadays unless you’re trying to squeeze out top-tier graphics performance (which isn’t the case with this game) you only need to worry about the control scheme. The code can be compiled for multiple platforms.
Is that with Steam’s “recent off-topic activity” system turned on, or off?
Steam introduced something where if they see a large scale of reviews in a short period that express thoughts unrelated to the game itself, they exclude those reviews from the default view of the page.
Still has 96% recent and 96% overall positive reviews and an “overwhelmingly positive” overall rating.
I don’t think they’re making much of a dent. The article is pretty unclear though on why Chinese gamers are mad, other than that there was a possible “dodgy translation.”
I mean, it’s a blip but they were trying.
The gist of it seems to be a few Chinese gamers are upset that Black Myth: Wukong didn’t win game of the year and combined with a bad translation made it seem like Sven, who was presenting, instead of his anti-greed speech was translated into basically saying that he knew who was going to win, like he knew beforehand, and game sales aren’t important, and some took that ask he was mocking Black Myth for not winning.
Just language barriers and general gamer stupidity all around.
I’m pretty sure nationalistic pride is also a factor. Wukong is not just a game they like, it’s their game.
I understand being upset if your game didn’t win, but your game came out the same year as Baldur’s Gate 3. I mean come on, you had to know…
But, also, why Astro Bot?
Have you played Astro Bot? It’s phenomenal. It is the best non-Mario 3D platformer ever made. And possibly in the Top 3 if you include Mario.
And also a PS5 exclusive. Eww
That has no relevance to how good and deserving of an award it is.
IMO, it does. Awards showcase and highlight ‘best of’ games, but what’s the point of highlighting a game that is inaccessible to a significant portion of the gaming community? You could potentially make the argument that their purpose is more towards recognising the efforts and success of the devs, but that’s not the aspect of awards that are being discussed in this context.
I feel that making a game exclusive can sometimes make better games, because you’re making one game instead of 2 or 3. Even with games that are on multiple systems, one version always ends up being “the definitive”, and the other versions are not up to the same standard because they’re put out just to appeal to a wider audience. Focusing on one system let’s you put everything into making your game great instead of making it accessible.
That may have been true a decade ago, but nowadays unless you’re trying to squeeze out top-tier graphics performance (which isn’t the case with this game) you only need to worry about the control scheme. The code can be compiled for multiple platforms.
Your right, it should have been belatro
Balatro is the objectively correct choice.
Because the Game Awards hates indie games.
It Takes Two won 2 years ago.
That is no indie game.
so are you saying they don’t like the genre of indie games or that they don’t like independent studios?
You’re*
Learn basic grammar, FFS. You make yourself look like a 12-year-old with learning disabilities by failing to get simple words right.
Go back to reddit.
Did you understand what they said? Great! They did perfectly fine then. Waste less energies.
Your a dweeb lmao
The nostalgia was also a lot of games that have languished lol it just reminded me how many games Sony has abandoned or lost the thread of.
Cry about it… Astro Bot was fucking awesome.
And it’s also made by Sony who have a lot of money
“Big company, therefore manipulation” is one hell of an argument my dude
These pathetic conspiracy theories should’ve died out in the 90s.
The people who review the games are the same people who vote for the winner, and Astro Bot was the best reviewed game of the year.
Is that with Steam’s “recent off-topic activity” system turned on, or off?
Steam introduced something where if they see a large scale of reviews in a short period that express thoughts unrelated to the game itself, they exclude those reviews from the default view of the page.