• @rockSlayer
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    013 hours ago

    Ok so if you agree that their playerbase of millions marks a successful game, then why do you consider the possibility of millions of players insignificant?

    • @Deckweiss
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      13 hours ago

      It’s not absolute but relative.

      Because for each individual game dev, linux gamers account for on average 2% of their sales, which is insignificant.

      Linux gamers are spread across all of the games and game devs.

      • @rockSlayer
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        013 hours ago

        Every person excluded from a purchase is money lost in the eyes of corporations. It’s why boycotts work when they’re properly organized. It’s why microtransactions are usually less than $5. I’ve been in corporate meetings for game companies before, I was recently illegally fired. The addition of Linux support is coming, but the big corporations need motivation to do it quickly.

        • @Deckweiss
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          13 hours ago

          You have to compare income from sales to development and ongoing maintenance cost of supporting a whole other platform. Not all engines can easily build for Linux. And the ones that can, are sometimes hindered by windows only libraries, which may significantly speed up development or quality of the game.

          Boycots work when the market share of boycotters is significant.

          • @rockSlayer
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            013 hours ago

            I am, remember? I just told you that I was (is, will continue to be) a game developer. I’ve already considered cost of development.

            • @Deckweiss
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              13 hours ago

              As with your arguments where you mixed relative and absolute numbers - you can not apply the learnings of one subset of game devs (yourself & the companies where you worked at) to all of them, as they operate in vastly different circumstances.

              For example, here is a different opinion from a game dev: https://x.com/bgolus/status/1080213166116597760

              • @rockSlayer
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                013 hours ago

                I was illegally fired for organizing unions. The labor activist world is tiny. I’m able to make these statements with the confidence that I do, because I’ve talked to hundreds of people in several game companies.

                  • @rockSlayer
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                    012 hours ago

                    I don’t think you understand the outsized influence a few hundred activists can be. I was 1 of about 30 people who helped organize AQAU, one of the biggest unions in the industry, 600 people encompassing all of publisher-side QA.