It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.

They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.

    • @Molecular0079
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      1511 months ago

      No, you’re probably thinking of AMD’s Fluid Motion Frames, which is similar to what HDTVs do for motion smoothing and works at the driver level. FSR 3 requires game support.

    • @woelkchen
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      1011 months ago

      Wasn’t it supposed to be available for every directx game?

      Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.

      • @[email protected]
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        411 months ago

        Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that

          • @kadu
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            311 months ago

            That’s FSR 1.0, not FSR 2.0.

            FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

            • @woelkchen
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              111 months ago

              FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.

              I guess it’s then time for Valve to integrate it directly into Mesa then.

              • @kadu
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                111 months ago

                The game engine must be tuned to provide the data, Mesa can’t force it.