• GladiusB
      link
      309 months ago

      You fell for the trap. Roll to see if you can escape. Your game has begun.

        • GladiusB
          link
          99 months ago

          You needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room.

          It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book.

          You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out.

          • @Donkter
            link
            99 months ago

            Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you.

            • GladiusB
              link
              79 months ago

              You are now the DM.

              Sucker!

              • @Donkter
                link
                79 months ago

                Rocks fall, everyone dies.

            • GladiusB
              link
              29 months ago

              You have to roll silly

                • GladiusB
                  link
                  19 months ago

                  You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign.

                  You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key.