• @NOT_RICK
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    706 months ago

    I don’t understand why you kill Tango after Hifi Rush was so well received. Wack

    • dinckel
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      356 months ago

      Because being received well isn’t what Microsoft are after. They’re after making as much money, as (un-)realistically possible, even if it means shutting down things. This isn’t the first, and definitely not the last time. They’ve had more than a handful of studios with iconic IPs, that got absolutely annihilated after acquisition

      • @ampersandrew
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        246 months ago

        Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.

    • @GeneralEmergency
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      216 months ago

      Ten years to make one well received game. After two failed high budget titles, an attempt at a franchise, Ghostwire and a mobile game supported for only five months.

      The studio head Shinji Mikami left shortly after Hi-Fi rush. So I would guess any projects they had in the works weren’t interesting enough to justify the costs.

    • Diplomjodler
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      106 months ago

      It was well received but did it have microtransactions? Checkmate game enjoyers!

    • @xkforce
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      26 months ago

      Just because the company you work for is making bank doesn’t mean they won’t fire you at the drop of a hat if they think they can make more by doing it.

    • Captain Poofter
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      -56 months ago

      Tbh, the game wasn’t even that good. After the first 5-6 hours most people put it down. It just becomes frustrating and not fun.

  • @ampersandrew
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    536 months ago

    So Redfall was set up to fail, and you make those people fall on the sword, and then Hi-Fi Rush is a game people clearly want more of and could have stood to cost more than $30, and you let those people go too instead of hitting the ground running on a sequel? What is wrong with you, Microsoft?

    • @MotoAsh
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      136 months ago

      The same thing wrong with all capitalists.

      • @ampersandrew
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        126 months ago

        I’d expect a capitalist to iterate on a thing people liked, which is cheaper than what it cost to make it the first time, to make and sell more of it.

        • @Starkstruck
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          96 months ago

          Alas, modern corporations are a fucking mad house, where sometimes not even the most profitable solution gets chosen cause ‘risk’ or whatever.

        • @MotoAsh
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          56 months ago

          Stop having such high expectations. They’re capitalists, not video game makers. The money is the ONLY point.

          • @ampersandrew
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            36 months ago

            I think my expectations are pretty damn low, and Microsoft is still coming in below them. Moves this dumb are actively against their best interests.

            • @[email protected]
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              56 months ago

              The way they see it, their best interests don’t involve those of the game studio. Buying a studio does two things. It gives them a new business to latch onto and suck all the money out of quickly, and it eliminates competition in the gaming industry. Killing the studio still meets both of those goals. And then they just move onto the next one.

            • @MotoAsh
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              36 months ago

              I mean, yeah, if you’re expecting intelligent long term decisions, those expectations are still too high.

              Remember: This is the group of people STILL actively trying to cover up anthropogenic climate change. Something that not only threatens their long term profitability, but literally threatens the planet with extinction.

    • @CosmoNova
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      16 months ago

      Going by MS‘s track record the last couple decades, it‘s all business as usual. It‘s expected from them to eventually close everything down they incorporate into their ecosystem. Sometimes after draining it or letting it rot away, and sometimes sooner than later.

  • ThrowawayOnLemmy
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    486 months ago

    This is what happens when we allow gigantic acquisitions.

    • @breetai
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      136 months ago

      I’m generally against acquisitions for this reason. So many companies just want to be acquired instead of running a company.

      I can’t think of one large acquisition that benefited consumers

      • slazer2au
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        116 months ago

        I can’t think of one large acquisition that benefited consumers

        Because consumers are not thought of when acquisitions happen. Shareholders and maybe regulations are thought of.

  • @NocturnalMorning
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    236 months ago

    Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They’re going to ruin these companies. Damn corporations always coming in and wrecking stuff.

    • @ampersandrew
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      86 months ago

      Don’t worry, they kept BGS intact making mediocre-to-bad-but-still-lucrative games.

      • @CosmoNova
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        26 months ago

        Give it time. Time is ticking for the big Bs.

      • @Broken_Monitor
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        16 months ago

        I dont even know what BGS is so they must suck.

        • @ampersandrew
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          86 months ago

          Bethesda Game Studios, whose most recent releases were Fallout 4, Fallout 76, and Starfield.

          • @Broken_Monitor
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            26 months ago

            Oh hahaha I know them. Yeah they suck, havent released anything good since like… Fallout 3? Maybe Doom 2016? I do mix uo the dev and the publisher in this case but wow the latest fallout games and starfield were utterly tragic

            • LucasWaffyWaf
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              46 months ago

              Doom 2016 was made by id Software, owned by Bethesda.

    • loobkoob
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      76 months ago

      I’m definitely a little confused about Tango - I’m hoping we’ll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was… whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn’t bad by any means, but it was fairly expensive and perhaps didn’t do as well as they hoped. But I’m surprised they didn’t want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).

      But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who’d worked on Prey had left the studio. (Largely because the studio’s president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.

  • @aluminium
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    156 months ago

    Xbox is a reverse midas. Everything they touch turns into shit.