• @NocturnalMorning
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    1271 month ago

    Step 1.) Send a command

    Step 2.) Go to lunch

    Step 3.) ???

    Step 4.) Get back pretty pictures from mars

    • @einlander
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      611 month ago

      Didn’t forget debugging, diagnosing, and reprogramming Voyage which has left the solar system.

      • @NocturnalMorning
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        1 month ago

        Yeah, that was seriously impressive. I worked flight ops for a while. I couldn’t imagine having to re-flash software from that far away.

        • @herrvogel
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          51 month ago

          I know the frustration of trying to reprogram cheap Chinese esp32 knock offs that refuse to enter bootloader mode. Those nasa guys have to be some of the most patient people on earth. Up there with special education teachers.

    • @Viking_Hippie
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      71 month ago

      I’m gonna need you to tell me step 0. I followed your instructions to the letter and all I got out of it was a very confused lunch.

  • rem26_art
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    701 month ago

    smh NASA’s really gotta get an ethernet cable running to that thing

    • @[email protected]
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      771 month ago

      fun fact, that would make the transmission slower.

      According to wikipedia cat5 cable has a propagation delay of 5.30 ns/m, which works out to about 62% of the speed of light. While radio waves propagate at the speed of light.

        • MeatPilot
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          171 month ago

          Or we need to move Mars closer to plug it into a 6ft Ethernet.

      • @[email protected]
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        1 month ago

        Yeah, the reason ethernet is generally faster compared with wifi is mainly due to interference from physical objects between the device and the transmitter. Not as much an issue when you’re issuing commands into the vacuum of space from large, high-powered antennas.

      • @[email protected]
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        1 month ago

        Radio waves always propagate at the speed of light, it’s just that the effective speed of light in copper and glass fibre is lower than that in air/vacuum.

        This means that if you have long cables at some distance you’ll get a lower delay by using low earth orbit satellites like Starlink. Assuming a total distance via satellite of 1000km and the effective speed of light in glass fibre to be 2/3 c, cables over 667km will have a higher delay than the satellite.

        • @[email protected]
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          11 month ago

          Speed of light in fiberoptic cable is slower than c for a different reason. The light is in something close to vacuum, signals travel slower than c because the light doesn’t follow a straight path, it zig zags bouncing off the walls.

          A radio wave or laser in reasonable vacuum (in orbit for example) will be lower latency than a signal on a fiber link the same length

          I’m expecting lower ping via starlink than fiber once starlink has laser links between satellites

  • @[email protected]
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    401 month ago

    It’s not like they “play” competitive real time over there. It’s more turn based single player

    • @BarbecueCowboy
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      71 month ago

      I’m obsessed with the idea of a slow-paced FPS game now. Imagine logging in once or twice a day, picking a shot and seeing if whoever it is is still there the next day.

      • @FierySpectre
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        31 month ago

        Once I had a board game that was a lot like this. You controlled robots on a board, and had to plan out like 5 operations (turn/step/…) each round. Chaos ensues when you have 4 people hindering (or trying to) each other.

      • @[email protected]
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        21 month ago

        You may want to check out Superhot. It’s not nearly that slow, but the whole have runs in extreme slow motion.

  • Cethin
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    301 month ago

    Well NASA is essentially botting. It’s not like they need to sit there and give it every input. They tell it what to do and it follows a program. I could bot with that much ping if my bit is running locally on the game’s servers. Basically: NASA is full of cheaters.

    • @asm_x86
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      11 month ago

      For me these days my ping still jumps between 300 and 1k. 80ms is a good day

    • @[email protected]
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      11 month ago

      Yeah wtf, 100ms is great.

      300ms is the average reaction time in humans. Less than 100ms reaction time would be insane and I’m pretty sure it’s something no one has actually achieved.

  • @thessnake03
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    151 month ago

    Voyager has entered the chat

    • @anubis119
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      71 month ago

      I understand that Voyager is nearly one light day away, but I can’t comprehend it.

    • @niktemadur
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      11 month ago

      Now THAT was the Voyager reboot we didn’t know we all wanted until it dropped.

    • @[email protected]
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      21 month ago

      Lemmy.nz has had some serious problems with federation with World, and a few other instances, because the way federation works, or worked, is an item would be sent, the receiving server would acknowledge receipt, and the next thing would be sent.

      We ended up four days behind at one point.

  • @Heavybell
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    91 month ago

    If I get under 300ms ping it’s a good day.

  • @[email protected]
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    61 month ago

    Don’t let your ping hold you back. I bought one of the COD games a few years ago and my PC would not run it no matter what I did with the settings (I think my processor was the problem). Usually it crashed before I even got into a game but I was actually able to join 2 of them and it was like playing a PowerPoint presentation of COD. The one game I actually able to finish I was still in the middle of the pack for k/d…

    • @[email protected]
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      51 month ago

      They don’t use anything for their latency. I’ve looked into the space network they have, what protocols they use and what they do about the massive delays… Just a little bit, I don’t know it super well or anything, but from my understanding, the “network” they use is more about assurance than delivery speed.

      The publicly available version of what they use is called delay tolerant networking, which essentially uses a mesh of nodes that may, or may not be able to communicate to other nodes at any given time. As messages are sent, they are relayed from node to node as connectivity allows until they get to a base station for final delivery. It’s a bit like the mail system, but instead of large centralized sorting facilities, you only have local post offices. The message is sent from one office to another until it leapfrogs it’s way to the destination. It can wait at one post office indefinitely until a path opens up to the next one.

      In the case of delay tolerant networking, it basically sends it along to the next station in the mesh, and that station will confirm the delivery of the information, which is when the sender can remove the message from its buffer.

      Ideally, the nodes should have some type of non-volatile memory (like nvram) to store pending deliveries, so nodes don’t waste power trying to keep the information in their volatile memory (RAM).

      Terrestrialy, we use DTN for tracking stuff like the movement of animals in large and unserviceable areas (where mobile networks like LTE, don’t exist), such as deserts and undeveloped forests. As the trackers on the animals come within range of another tracked animal, updates occur, and when either gets near enough to a base station to upload the information, then the updates are sent out to the records systems.

      Don’t ask me how the logic works to figure out when to push data one way or another. I haven’t gotten that deep into the protocol yet.

      Anyways, for NASA, the information is sent to satellites, which relays to the rover eventually. In NASA’s case, they can directly transmit, from Earth, using microwave arrays, to the satellites in orbit around Mars if we want.

      I’m not sure on the specifics of how they have their version of DTN setup, so I’m only speculating at best.

      They don’t mitigate latency, they simply account for it, and work with that as part of the problem.