- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
There already is a KSP killer… it’s called KSP2, it killed the franchise…
I never buy games before reviews but bought KSP2 early access. It was so bad I returned it less than four hours later. I joke they put more effort into the ads than the game itself.
I think what really confused me is that I saw a demo of KSP2 at PAX East several years ago. The game we got looked no different than that demo. I was like, wtf have they been doing all this time?
I don’t know if goading Take Two into a lawsuit is a good idea. These guys may have good lawyers, but Take Two undoubtedly has deeper pockets.
Plus, there’s no point. Like, if you want to make a good KSP successor, lots of people were unhappy with what happened with KSP2 and would be happy to buy it. Why unnecessarily start a fight that risks the game?
EDIT: Hell, if someone made a good KSP successor, it’d be very near the top of my own purchase list. I really liked KSP.
This. I was so pissed when I saw the EULA for KSP2. I love KSP more than probably any game that has ever been released, due in no small part to the vibrant modding community. The fact that they decided to abuse the very people who made KSP great is disgusting and short slighted.
Oh boy! I’m so excited to wait months for an update to a buggy mess for the update to simply adds a new texture for cans of beans and a new style of jeans.
It’s not developed by Bohemia.
deleted by creator
If you want to sell a new IP, “From the creators of Day Z” is not a good angle to start with
Their KSP2 design doc was too technical with not enough art? Did the publisher know which ip they were working on?
Did the publisher know which ip they were working on?
gestures broadly at the current state of KSP2
To quote every Oblivion NPC: “I don’t know you, and I don’t care to know you.”
Well. Better start saving then…
Says they want to add n-body physics.
So it’ll never be finished, thanks for the heads up.I don’t know about that. KSP has a mod that adds N-Body physics so it’s not some momumental obstacle.
If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.
The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. “Success” of KSP2 was guaranteed and I could ditch the future of the entire frachise.
Best of luck.
So, uh…link?
To what?
The “standalone version with the best mods” you made I assume
Yeah, no. Rocket can go fuck himself.
King of starting games and never finishing them
Just put the original V3S from DayZ into a game and you’ll be space bound in no time