In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that “following a recent review” PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon’s Souls.

  • @RangerJosie
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    2216 hours ago

    The more canceled live service games the better.

    Make a real game or don’t bother.

    • billwashere
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      410 hours ago

      And then they die when the servers are no longer maintained. Make more standalone games that don’t require servers.

      • @PM_Your_Nudes_Please
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        57 hours ago

        Or at least release the server code when you shut the game down, so anyone can spin up a server of their own. Community servers are fine, but you should always be able to host your own for friends to play on.

  • @Maggoty
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    631 day ago

    Lmao. GoW live service? Fucking hell it’s video games by committee.

    • @very_well_lost
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      141 day ago

      This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.

      Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games “good”… so they ask for shit that they think will be “safe” money-makers, and we get what we get: endless, samey, soulless shlock.

  • @[email protected]OP
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    1782 days ago

    While playing the single player masterpiece which was God of War, I absolutely thought: “The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people.” 🤤🤤🤤🤑

  • dual_sport_dork 🐧🗡️
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    311 day ago

    A God of War live service game? Who the fuck signed off on that? I’m glad the article was able to zero in on the blistering stupidity of such a thing.

  • @Tattorack
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    602 days ago

    Good riddance. Seems like Sony got the message; we’re sick of everything being a “live service”.

    • justOnePersistentKbinPlease
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      542 days ago

      Well, no.
      Deep Rock Galactic has fully optional skin packs to make money and they’re doing great.

      Warframe has been chugging along for over a decade now and they’re doing great. Beating the pants off of Destiny 2 for average player count.

      The live service trick is that live service only works if the company actually cares about the product. Those two companies stand out because they legitimately care and have great communication with their communities.

      • @[email protected]
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        27 hours ago

        Warframe’s MTX is so fair too. All of it can be earned in game, get items sell items for Platinum (paid currency) get the item from the shop.

        The exception is the Fan made skins that are a few bucks. But those directly support the fan created skins.

        Warframe is mostly pay-2-convenience.

        The latest story expansion Warframe 1999 was phenomenal. If you havent played it yet, definitely follow through the main story it’s all tied together. One of the best stories that continue to deliver.

      • @[email protected]
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        302 days ago

        DRG and Warframe also hit the critical requirement of actually being games that are fun to play!

        I haven’t played a lot of WF, but I’ve got hundreds of hours on DRG. There is no grind. Getting holiday loot takes 5 to 8 matched total, and the Seasons are long and very relaxed. I maxed out XP for this season already and the next probably won’t start until at least this summer.

        The community is going strong, the game is fun, Ghost Ship seems stable and like a nice place to work. It’s so stupid that more companies don’t see that they could run like this instead of chasing “get rich quick” corporate schemes that always alienate the fans.

      • @Tattorack
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        142 days ago

        So far Warframe has been the ONLY example of a good live service game. It’s the OG when it comes to the model, but it’s also the exception, and not the rule.

        • @[email protected]OP
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          262 days ago

          Don’t forget Path of Exile.

          Id argue a bunch of early access games that get constant updates are Live Service games too.

          And indie games like Terraria and Minecraft were the best examples of live service.

          • @Tattorack
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            22 days ago

            “Live service” is a game that has an always online requirement. Just getting updates on the regular doesn’t make it a live service if the game works just fine without an Internet connection.

            Single player Ubisoft games are all “live services”, due to some of them needing a constant connection to Ubisoft’s servers, and them having in-game shops that only work while online.

            • @[email protected]
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              321 hours ago

              I’m not sure you got the right definition of live service game. What you said is the definition of always online games.

              • @Tattorack
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                116 hours ago

                They’re the same thing. “Live service” is how Activision-Blizzard rebranded games that required to be always online. They also solidified the outline of things publishers at the time were already doing with their always online games, such as endless content players will have to buy.

                Those documents leaked many years ago, and soon after that the moniker was changed from “always online” to “Live Service”.

        • Jo Miran
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          62 days ago

          Destiny historically vasscilated between “fucking amazing” and “dumpster fire”. The problem has always been that it is near impossible to maintain that level of quality and entertainment consistently while also innovating on a regular basis. It is very difficult and very expensive.

          • @[email protected]OP
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            2 days ago

            They moved into “dumpster fire” territory significantly more than “fucking amazing”, sadly. Like one good expansion, three bad updates and two bad expansions, one good update.

      • @MothmanDelorian
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        92 days ago

        DRG doesn’t make me feel like they are taking advantage of me with their transactions because they aren’t required. It’s nice that way.

      • Scrubbles
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        92 days ago

        I’d say also it depends on the franchise. Depp rock? Be a funny space dwarf yelling rock and stone? Hell yes imma do that with some friends.

        God of war? No. Much more serious tone, I want to do that alone to explore the narrative

  • Lad
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    392 days ago

    Live service deez nuts. Shitty trend that needs to die.

    • @[email protected]
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      61 day ago

      Live service games generate a constant income with minimal effort once it’s live. It will only die if players stop spending money on such games.

  • Iapar
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    302 days ago

    You want to make money? Let bluepoint make a bloodborne remaster and bring it to PC.

    Like, make the obvious good and profitable decision.

    • ThrowawayOnLemmy
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      2 days ago

      But hear me out. Battle passes, dark patterns and FOMO.

    • @kemsat
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      11 day ago

      I feel like it’s the same 12 people loudly asking for Bloodbourne.

  • mechoman444
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    21 hours ago

    Looks like we dodged a bullet with God of war live service.

    • @woelkchen
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      31 day ago

      There’s always the option of just not buying a game when it releases.

      • Shindig
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        524 hours ago

        The problem being that execs often learn the wrong lesson from that. Instead of learning that this type of live service game isn’t wanted by the market, they’re likely to learn that this series of games or this character is no longer wanted.