I’m not well versed in C&C, but it’s always good to see more games open sourced.

  • @TheFonz
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    32 hours ago

    Is Tiberian Sun included!!!??

  • @Adalast
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    74 hours ago

    This is a momentous event. I only wish it had Red Alert 2 in it.

  • @[email protected]
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    4 hours ago

    dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.

  • ZeroOne
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    85 hours ago

    Now if only they open-sourced the SAGE engine, then we’d be all happy

    The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE

  • @[email protected]
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    86 hours ago

    If I had to guess, I’d say it’s some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.

    • @[email protected]
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      53 hours ago

      As I understand accounting, you really don’t need to do stuff like this to write off your assets.

      I’m not saying there isn’t a cynical corporate reason for doing this but I doubt this is it.

    • @[email protected]
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      125 hours ago

      Epic released those to add value to their engine not as a write off

      EA released this to boost Steam Workshop content - which would boost sales - not as a write off

  • @Tezzerets_Tea_Time
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    308 hours ago

    Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?

    • IHeartBadCode
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      167 hours ago

      This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

      Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

      Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.

      • @zzx
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        116 hours ago

        That’s still pretty cool though right?

        • @[email protected]
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          25 hours ago

          I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.

      • @[email protected]
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        6 hours ago

        Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.

    • @finitebanjo
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      15 hours ago

      Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.

  • Go-On-A-Steam-Train
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    6410 hours ago

    This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

    Wait… this is EA… are they okay? This is very unlike them

    • @wabafee
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      109 hours ago

      Almost like a mistake?

      • VindictiveJudge
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        169 hours ago

        I think the old Westwood dev they put in charge of the franchise just doesn’t have any oversight.

        • turtle [he/him]
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          149 hours ago

          That would be a completely legendary move if the dev hired by EA just said “fuck it, I’m open-sourcing this shit!”

          • @[email protected]
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            116 hours ago

            It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

            I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

  • Bobby Turkalino
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    11 hours ago

    To use the compiled binaries, you must own the game

    Was expecting a catch. Still good for modding I guess

    Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

  • @TastyWheat
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    1710 hours ago

    I hope everyone’s SSDs have enough SPACE

    • @ObsidianZed
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      1813 hours ago

      Perhaps why this feels like them trying to save face.

      • @kautau
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        3712 hours ago

        This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

        Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

        https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

        • VindictiveJudge
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          1610 hours ago

          IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.

          • @kautau
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            10 hours ago

            Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.

            Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win

            • VindictiveJudge
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              510 hours ago

              At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.

        • @DarthKaren
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          38 hours ago

          IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There’s also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

          • @kautau
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            37 hours ago

            Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games

        • @ObsidianZed
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          211 hours ago

          Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.

          With that said, I’m still surprised EA didn’t try to capitalize on it somehow.

        • @ObsidianZed
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          412 hours ago

          Just in general. EA has a lot to around for.

  • @farcaster
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    8714 hours ago

    Open sourcing old games is awesome for video game preservation.

    • @slaacaa
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      64 hours ago

      Yeah, this should be standard practice

  • @x00z
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    69 hours ago

    Holy shit.

    I hope they opensource Dungeon Keeper.