Every time I’m like, damnit Lae’zel get out the way! Let the grown ups talk! Your charisma is 8!

  • @givesomefucks
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    791 year ago

    They need to let someone else take over dialogue, I don’t know why that’s not a thing.

    • @[email protected]
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      431 year ago

      It’s a really odd mechanic that only one person is involved in the conversation. Are the rest of the party just stood back twiddling their thumbs? Very rarely do people converse like that in real life.

      • @[email protected]
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        321 year ago

        It really does diminish the power of tailoring your party to specialties.

        If the guy I’m talking to starts being a dick why can’t I choose to have my badass character intimidate him? If they’re nice why can’t I use my charismatic character? Should be able to choose who responds to what whenever you like, it would make dialogue with NPCs so much more involved.

        • @[email protected]
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          21 year ago

          Intimidation is a charisma skill. A hulking half-orc barbarian with violent tendencies is less intimidating than the party bard.

          As a piper, obviously, the bard could threaten to play the bagpipes out of tune so I can see where WotC were going with making it a Cha skill, but still.

          • @papalonian
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            31 year ago

            The way I RP it in my head is the bard is telling the NPC, “I’ll have my buddy here fuck you up”

        • @JimmyMcGill
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          11 year ago

          Yea I’m a sorcerer so I usually do the talking because I have the highest perception and charisma stats but whenever I can’t avoid combat I’m right in the middle of the fight and get fucking rekt. Though tbf that bit is at least somewhat realistic.

          When scouting is a bitch though.

          But they really should let everyone in the party participate in a convo.

      • Ada
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        101 year ago

        Solasta does this really well, and it surprised me when I couldn’t do the same in BG3

      • Nakedmole
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        21 year ago

        Does that allow pre-buffing the rest of the party during a conversation that leads to a fight, like in DoS2?

        • @bouh
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          61 year ago

          It varies. In some dialogue the whole group is taken, but in most other you can do your life while someone is talking. Some actions may start a fight during the dialogue though (offensive or forbidden actions).

          • Nakedmole
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            11 year ago

            Good to hear that some DoS2 style cheese made it into BG3 :)

  • ono
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    131 year ago

    To be fair, one could say it’s accurately simulating tables where everyone wants to be the face.

    • Nepenthe
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      1 year ago

      Even more accurate — the only reason I’m so desperate to take point in the first place is so my crush will think I’m funny

      • @[email protected]
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        21 year ago

        I just prefer conversation over combat, so every character I create is basically a cleric with high charisma. I stand in the back watching everybody do cool stuff in the fights, but when it’s time for important conversations everybody steps aside because I’m the one with the talking stats.

  • @JehovasThickness
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    61 year ago

    I read somewhere that you can shove companions out of dialogue. I only tried it once but my scrawny warlock couldn’t budge Karlach, so I can’t confirm.

  • ᦓρɾιƚҽ
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    51 year ago

    Afaik it’s a bug, based on Patch 3 notes stating “Fixed some cases where the dialogue with Vlaakith would not start in Crèche Y’llek or would trigger on an unintended character.”. I’ve been reporting such occurences since, there’s many. A fix on your end I’ve found is they tend to speak to the last character who took a turn during combat, so if you can finish the combat with your character, you most likely won’t experience this.