• @NiaTheCat
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      11 months ago

      deleted by creator

      • @Aurix
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        2511 months ago

        GTA V’s single player content support was immediately cut when they found how much money their MMO style game makes by F2P monetization.

        We will see the same terrible business tactics: Delay PC release so much that people buy the console versions, the PC release will be superior thanks to the then progressed technical advancements and the mod support to double dip, and then triple dip, because new content will be online only with MTX, if they don’t abolish single player from the get go.

        • @[email protected]
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          11 months ago

          It’s sad because DLCs were a great way to get new story based content without having to wait over a decade for a sequel. Same with Red Dead Redemption. Seeing the map south open up and having no missions there that could have been used for future story DLCs was depressing.

          I hate that so many people are drawn to spending money on online mtx. I never saw the appeal of spending money there, but tons of people love it. Kind of wish I loved it as much as they do so I wouldn’t be so bothered by the departure from story DLCs.

        • @idogoodjob
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          211 months ago

          Don’t forget remove content from the PC Version then stop updating it hoping that it gets people to buy it again on the newer consoles.

          • @Aurix
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            211 months ago

            Removing audio from bought games is theft as did Rockstar, recently Sony and other streaming servicesNot selling or including it for future customers is a license issue, but you should actually “own” the files tied to the account.

            I tried to make GTA 4 work on my machine and it was a major issue: FusionFix, DXVK with additional parameters like Vsync lock as per PCGamingWiki, Steam Overlay enabling due to slowdown after a minute, commandline.txt with resolution, FusionFix tweak for cutscene FPS limit and tweaking slightly some settings in-game and still there are poorly explainable drops. But at least most of the game is viewable at 60 fps with much higher fidelity. Nothing to the 20 fps VHS cassette resolution of the original console release.

        • @[email protected]
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          111 months ago

          I liked GTA V and I’m not even against forever games (big CK2 for example), but as soon as it became all MMO junk I just stopped carrying. Just not my bag 🤷‍♀️🤷‍♂️🤷

      • @Cannibal_MoshpitV3
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        1211 months ago

        “Our game is so immersive, if you dont pay 16% interest monthly for your vehicle, it gets repo’d. But our new and improved shark cards can cut that interest in half for a small price of $60, or $120 to reclaim the vehicle that very moment.”

      • @[email protected]
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        211 months ago

        Yup, which is why I’ll be waiting for reviews. They lost my trust w/ GTA V, but I’m not writing it off.

        It look fantastic though.

    • @[email protected]
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      911 months ago

      They’ve normally been pretty good about keeping that shit away from the single player side of things.

      Couldn’t give a fuck about multiplayer, they can sign people up for medical experiments in exchange for funbucks for all I care. That side of it just doesn’t interest me at all. If I wanted to be called a homosexual slur by an eight year old I’d go to the park.

      • @[email protected]
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        211 months ago

        Kids just don’t randomly yell Hurensohn at strangers in the park like they used to, must be why MMO is successful

    • @Darkard
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      11 months ago

      My prediction is on it having stuff like the far cry and CoD games where there’s an in game store you can buy “exclusive” items, skins, boosts, shit like that.

      Every loading screen will have an advert for the current “season” of items that will, for no reason at all, become unavailable forever in a few weeks time.

      None of it will cost real money, it will use some in game currency will convert from real money in increments that are just slightly higher than the in shop items, so you are always left with some left in your wallet.

      Normal game progression will reward with some of this currency, just enough to buy the cheapest store item. In game events will give you some free items that you go to the store to claim. The free stuff is shite.

  • @OscarRobin
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    11 months ago

    I feel like I’m the only person who wasn’t blown away by the graphics.

    Like sure it looked really good, but it still looked like a videogame, on the same level as 3yo last-gen Last of Us 2

    • @UsernameIsTooLon
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      1311 months ago

      The graphics are relatively current gen, but I’m more excited about the unique looking NPCs and scale of the game.

      • @dylanTheDeveloper
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        411 months ago

        Scale is definitely what I’m looking forward to. Current graphic fidelity has hit the ceiling in terms of lighting. High resolution ray trace only lighting is still out of reach but they did redo global illumination so it scales better.

    • @9715698
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      811 months ago

      TLoU2 is a linear experience made of sections with plenty of loading in between vs an open world.

    • @[email protected]
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      11 months ago

      Not even comparable to rdr2… which came out in like 2017. The characters\npcs look like cartoons lmao

      • @[email protected]
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        1911 months ago

        It’s just a different art style, there are a bunch of technical improvements over RDR2, such as:

        • NPC density (dance club, beach, etc)
        • urban lighting and reflections (esp. on cars and buildings)
        • hair animations (guy standing on green truck, white bikini girl whipping hair)
        • high render distance in model-dense areas (e.g. beach scene w/ details in the distance)

        It doesn’t seem to be going for realism, but it does seem to be adding a ton of tech.

        • @[email protected]
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          611 months ago

          Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.

          • @[email protected]
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            611 months ago

            For some reason, that beach scene really impressed me. There were tons of static models, lots of NPCs all doing different stuff, and the updated hair animations seemed to still be working (hard to tell though). It just looked really good, especially compared to similar scenes in GTA V that were pretty much empty.

        • @[email protected]
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          11 months ago

          I mean every other game in the series seemed to have been going for realism idk why this one would be different. It may have many technical improvements but imo that doesn’t excuse things like skin that looks smooth as butter on almost every NPC lol

          Not that I’m not excited, just a bit disappointed.

          • MrScottyTay
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            711 months ago

            I’ve always seen gta games go for a stylised realism, never tried realism. This in, art style terms. looks exactly like GTA V

            • @OscarRobin
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              111 months ago

              Yeah GTA has been stylistically a kind of ‘hyperreality’ where they exaggerate within a relatively realistic framework.

            • @Squizzy
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              111 months ago

              GTA 4 was definitely a more realistic take

              • MrScottyTay
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                311 months ago

                It was gritty and grimy looking but still stylised, especially in the character faces

                • @Squizzy
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                  311 months ago

                  Yeah maybe you’re right there, I’m not an artist so I don’t know the terminology but looking back there were strong shaded features and such.

    • @[email protected]
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      1511 months ago

      Agreed, however even if it can feasibly look like that it will never look that good on my computer.

    • ShadowCat
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      1011 months ago

      In fairness, their first trailers for the past 2 GTA games haven’t been gameplay, so I assume they’re just keeping with that pattern. And also those trailers did look similar to the final game, not exact but I don’t think it’s much of a stretch to expect GTA VI to look this good on max settings.

      Framerate on the other hand, maybe to look this good it’ll have to be 30 which won’t be nice

      • gila
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        211 months ago

        It’s the mocap/animations. Every character in every scene in the trailer is fully mocapped. Crowds dancing in sync together at a club, reacting to eachother on the beach, parking on a busy street and exiting cars. I’m sure some of it is in the game, in scripted encounters. Probably not random sandbox gameplay people think of when they think GTA

      • @[email protected]
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        211 months ago

        Based on how late into the console Gen it is releasing wouldn’t be surprised if their strategy is 30 fps and then selling a 60+ fps version remaster for next Gen consoles, and then 18 months later a PC version.

      • @[email protected]
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        211 months ago

        Yeah, the video is 30fps, and seems to be captured at 1440p given the stair-stepping on some of the surfaces. Though that’s reading quite a bit into a short clip, so we’ll see.

    • @MeatsOfRage
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      1011 months ago

      The trailer is full of artifacts that are common with modern game graphics techniques. The hair on the girl at the roof top pool is the easiest place to identify this. It has that shimmery pixel effect that is common with frame reconstruction like FSR or DLSS, not sure what they’ve implemented here. Probably FSR since it’s a console first target. It’s definitely in engine footage.

      • @[email protected]
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        111 months ago

        There does seem to be evidence of some post-processing though in some scenes, or perhaps renders instead of engine footage, but it’s pretty hard to tell. Most of it looks to be in-engine captures.

    • @[email protected]
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      411 months ago

      Yeah, maybe it could look like that, but obviously they haven’t actually implemented everything to make it look like that, so it’s still completely up in the air, whether it actually will look like that.

  • Altima NEO
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    2511 months ago

    I mean it didn’t look like anything that couldn’t be done in realtime

  • amio
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    2311 months ago

    I mean, it looked basically like something a talented modder could put into the GTA 5 engine (followed, I’m sure, by an instant cease-and-desist or lawsuit by Take2) so… yeah, I’m sure it is. Big whoop? GTA 5 looks OK but it is also ten fucking years old.

  • @[email protected]
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    2011 months ago

    If true, those are some pretty impressive graphics. However, I suspect it’d come at the expense of controls feeling sluggish - realistic animation means your character won’t instantly move when you push the button/key. As nice as GTA5 and RDR2 looked, I found the perceived input delay annoying as fuck.

    • LUHG
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      911 months ago

      Yup. If it’s not fluid it’s a major deal-breaker for me

    • JackGreenEarth
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      811 months ago

      The graphics looks realistic, the movement gives it away that it’s a game.

      • @Squizzy
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        -311 months ago

        Yeah I got eaten alive on here the other day for saying they felt stilted in their movement.

        To be honest I think the art style is a small bit dated, it looks very similar to GTA V. I’m not entirely against it but it’s difficult to see where the improvements are so far, granted it is only a teaser.

    • @Squizzy
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      511 months ago

      That game looks unreal and intense

  • @Aurix
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    1211 months ago

    I believe this statement partially, because the lighting of the car headlight cone was the same bad one as we know from GTA IV. That must be in-engine if not actual in-game. What I am worried about is whether the game engine will feature more advanced physics and cop chases. As a result while GTA 5 was the better game, I think the free roaming experience suffered a lot from GTA IV, where the physics gave the world more dynamic opportunities. At the time it was probably done to optimize the abysmal performance.

    • @JohnSwanFromTheLough
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      311 months ago

      IV was on another level, specifically the driving…I absolutely hated V’s on-rails arcadey driving so much.

      • @Aurix
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        111 months ago

        Technically the handling is unrealistically boaty, but it had more fine details to it. Need for Speed Heat managed to pull off sn impressive pseudo realistic arcade physics thing. It makes sense with quite some depth, but is also not realistic. Perhaps there is for GTA a similar middle between soft boat suspension and a train track.

        • @JohnSwanFromTheLough
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          211 months ago

          IV was not realistic by any chance but it felt amazing and had weight behind it.

          • @Aurix
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            111 months ago

            I feel frustrated by the driving physics. I cannot place the car where I want it to, while funny and entertaining they get launched easily into the air, and understeering is less fun than its counterpart. The cars do have weight, but the soft suspension is on a silly level.

  • @yokonzo
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    1211 months ago

    Oh please rockstar, I’ve heard this dozens of times in the past

    • @thedirtyknapkin
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      311 months ago

      i mean, it wasn’t that much better than rdr2 on pc… it felt very believable to me

  • Rosco
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    311 months ago

    Does people still trust empty promises like this?

  • @[email protected]
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    211 months ago

    Wow trailer looked great, but I definitely said to myself that this could just be prerenders