• @[email protected]
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    2810 months ago

    Yup. Especially since it’s written in Rust… Like why? Rust has a great cross-platform story.

    • @[email protected]
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      10 months ago

      they’ve written a custom GPU framework to achieve the performance the level of performance they have. it’s currently only compatible with macos, but is being ported to other operating systems.

        • @AnUnusualRelic
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          310 months ago

          I remember when we ran text editors on a turnip. It wasn’t much but we were happy.

      • @[email protected]
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        610 months ago

        Why in the world wouldn’t you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

          • @[email protected]
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            310 months ago

            If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?

            • @[email protected]
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              210 months ago

              It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

          • davawen
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            110 months ago

            This is wrong. Their framework uses metal, which is an apple only graphics API.

            • @[email protected]
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              110 months ago

              My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.