The Axis Unseen free demo: https://store.steampowered.com/app/1807810/The_Axis_Unseen/

It took about 3.5 years, but now it’s actually coming out in less than two weeks. I’m really excited to see what people think of it and it has been cool watching streamers react to the demo. Somehow my two story tall tree guy is really good at sneaking up on people. :D

original post on imgur

  • @paddirn
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    642 minutes ago

    Ahh, a game dedicated to being a stealth archer, fuck yeah, I’m in.

  • @[email protected]
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    165 hours ago

    GPU: 4 GB VRAM GeForce GTX 980/Radeon RX 580

    Dammit, my iGPU has more than enough computing power but only half of the VRAM.

  • DarkSirrush
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    115 hours ago

    This looks like skyrim sneaky archer: the game.

    Definitely gunna play this.

  • 🍜 (she/her)
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    55 hours ago

    Is that heavy metal music actually in the game, or is it just for the trailer?

  • @dink
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    539 hours ago

    I played the demo for a few hours. Might be a solo dev, but his experience is definitely noticeable. Game looks great, albeit unoptimized. Progression is simple and fair. Artwork is incredible for a solo dev. Combat is decent, and unexpectedly satisfying.

    Someone else mentioned the excessive blood explosion - it’s the best feeling when you land one of those shots from across a field.

  • EnoBlk
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    45 hours ago

    Can I play a stealth archer

  • @[email protected]
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    9 hours ago

    Looks interesting, but the music should hit WAY harder, IMO. Based on the visuals, I was expecting early 2000s Opeth, and I got late 2010s Opeth instead.

    • NielsBohron
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      57 minutes ago

      The music is all written by a member of ISIS, which is pretty heavy, but in an “atmospheric sludge/post-metal” way. So I can see how you’d think that if you’re looking for something more death metal (which would fit in the fight scenes, although atmospheric sludge or funeral doom would go pretty well in the rest of the game)

      • @Benjaben
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        74 hours ago

        Oh snap thanks for pointing this out! Been a long time and I haven’t kept up with ISIS, but their Panopticon was damn near genre-defining for me at the time.

        • NielsBohron
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          57 minutes ago

          Not really all that related, but if you like Panopticon by ISIS, you might also appreciate the best Appalachian atmospheric black metal I’ve ever heard, Kentucky by Panopticon.

        • @[email protected]
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          32 hours ago

          I’m glad to see they’ve turned a corner in their careers. Last I heard they were mostly producing beheading videos.

      • @aeiou_ckr
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        25 hours ago

        I recently got into slug metal. Would you have any recommendations for sludge, funereal, and/or doom metal?

        • NielsBohron
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          3 hours ago

          Pallbearer and Ahab are both pretty good for funeral doom or death/doom (depending on who you ask).

          I like a little bit of “epic” doom themes but trad doom, power metal, and actual epic doom are a little too cheesy for me, so I lean toward Conan (very heavy, approaching a sludge-drone hybrid) and Khemmis (who describe their sound as “doomed heavy metal”)

          I actually usually skew more psychedelic doom or stoner/prog doom, which has a lot of great stuff in the past few decades. Sleep’s Holy Mountain (classic stoner metal), Grief’s Infernal Flower by Windhand (psych doom), Clearing the Path to Ascend by YOB (heavy stoner/prog), Lore by Elder (very proggy but still catchy).

          Also, I assume you’ve seen the most common recommendations for classic sludge, The Melvins (especially Houdini and Bullhead), Eyehategod, and Side B of My War by Black Flag. If not, get started there

          edit: Obviously I’ve got lots of other fun options in each of these veins, so hmu if you want more

          • ELO
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            43 hours ago

            I’ve been on a non-stop yt metal rabbit hole after googling some of these bands. Thanks for re-awakening the wide world of metal. It’s strange how you go through different types of music throughout your life.

            • NielsBohron
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              1 hour ago

              Happy to get you excited with some new music! I’ve listened to heavy music for decades but it had definitely gotten a little stale for me. It was only in the last 2 years that I discovered stoner/doom as a sub-genre, so I’m not all that far ahead of you. Some really great stuff that is frankly just as heavy but much catchier than most other metal subgenres. I mean, I love me some black/death metal, but I’m just not really getting obsessed with those bands/albums/songs the same way as I can with this slow riff worship you see in stoner/doom.

              • ELO
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                245 minutes ago

                Dude, Windhand’s Forest Clouds is so freaking sick. What a vibe—the album art, the track names, and ofc the sound is so awesome. Man, it feels so hyperbolic, but I honestly haven’t had this feeling listening to music in sooo long.

                For sure, I dig some death/black metal stuff a bit, but I’ve always been a nu metal plebian that having this convo on reddit would just have die-hard gatekeepers take a dump on me, tbh. I’ve always hated how gatekeepy metal has always been. Thanks for the recs and interesting genre info! All the genre names are so hilariously awesome xD

                • NielsBohron
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                  12 minutes ago

                  Windhand was my gateway into this whole world, and I couldn’t agree more. The first time I heard their stuff, it just blew my mind in a way I hadn’t experienced in probably a decade.

                  I came into metal from metalcore, and there’s no faster way to get yourself banned from the metal subs than posting metalcore, so I feel you in the gatekeeping, too. The doom scene really does pull from all sides of influences and tends to be pretty accepting of a ton of fringe bands and sounds so you get people that are excited to talk about music instead of just shitting on other people’s taste. So you get “doom wop,” stoner rock, doom ‘n’ roll, fairy doom, witch metal, caveman battle doom, and so on.

                  Have fun exploring it all! There’s a ton of good shit out there, and for my money, to this day, nothing hits like that first time hearing “Forest Clouds”

          • @crank0271
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            215 minutes ago

            Thanks for sharing all this. I go through phases with music and it’ll be great to have some new bands to check out.

            Back in the day I got a kick out of this site and would send it to people who were just learning about and starting to get into metal: https://mapofmetal.com

  • @[email protected]
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    178 hours ago

    I feel like credentials such as used to work at Bethesda, aren’t as good as they think they are… Or is it just me?

    • @[email protected]
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      205 hours ago

      I understood it as “they were fed up with the henhouse and proved they could do better alone”.

      • @[email protected]
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        01 hour ago

        Yeah but it’s like, ok so you’re a programmer. Neat. Working at a company for a set period of time just doesn’t tell me anything. I guess that’s just me

    • @Renacles
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      697 hours ago

      You shouldn’t dismiss someone’s 14 year career, including a game of the year, because you don’t like the studio he came from.

    • Nexy
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      267 hours ago

      I don’t blame the devs for bad AAA games, with like 300 people working in one game, if it becomes shit it’s management fault.

      • @[email protected]
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        -217 hours ago

        Okay but I don’t see how it’s a net positive credential, how it even actually means anything?

        • Nexy
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          12 hours ago

          Well, at least he is able and have experience to work well in open world sandboxes with fps mechanics. Something people tend to like. I didnt olqy starfield but y es new vegas, and if a game like this is bad is more because the level desing, progresión, npcs and such are bad done, and any of that things have something to do with a developer.

          • Nexy
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            12 hours ago

            Idk, you concider the food of a videogame the code or the story and lvl design?

        • @techt
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          15 hours ago

          What specifically are you disagreeing with? Bad games are bad largely due to design and monetization reasons, both of which developers don’t participate in deciding. But, they do witness all of the good decisions that get cut from the design. Buggy games are one thing you can partially attribute to developers, but saying Bethesda devs have a net negative credential without explaining is willfully obtuse and borderline troll behavior.

    • @pyre
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      126 hours ago

      if they were a lead game designer or writer I would agree. but I think this guy did environmental design, and Bethesda has had pretty cool environments in their games. though not all of them are very believable (in feeling lived-in), they sure do provide some spectacle, and memorability. in fact many of their games have been mostly carried by environments.

    • @Zidane
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      68 hours ago

      Everything but starfield seemed like a plus to me

    • @Passerby6497
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      26 hours ago

      Depends on their tenure. If they’re old school Bethesda, nah that’s just you. The people who built the older TES games had much more skill than the people churning out schlock or the 473rd rererelease of Skyrim. The newer people, yeah that’s not a feather in their cap really. Starfield is meh at best, and doesn’t hold a candle to stuff like Morrowind.

    • @[email protected]
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      -48 hours ago

      Especially if we are going back only 14 years. So what did they work on, skyrim remasters or Fallout 4 remasters?

      • @vxx
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        8 hours ago

        Starfield. Active development started 9 years ago.

        • @[email protected]
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          147 hours ago

          Meaning the last 6 years of his career there were on starfield, which he wasn’t a manager of, if he quit 3 years ago.

          This feels like a standard toxic gaming community thread where dismissing someone’s achievements is for some reason fair game.

          Dude held a job at a huge publisher for 14 years, then quit and developed his own thing.

          Good on him!

          • @vxx
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            57 hours ago

            You’re missing that he quit during the development of that crappy game, which gives him extra points for judgement.

          • @vxx
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            7 hours ago

            To address your point of toxicity, I didn’t get the impression. In fact it’s the first thing that popped into my mind as well.

            Bethesdas reputation is just that tarnished.

          • @[email protected]
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            -15 hours ago

            Nah I’m just ragging on the fact that Bethesda has released only like 2 new games in a decade and a half. And then updates of the old goodies like every year.

            Its not about the developers it’s about how shitty Bethesda is.

    • @Evotech
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      229 hours ago

      Think we know why (this guy quit)

      • @IAmNotACat
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        36 hours ago

        You’d think it would be a blow to Bethesda that their sole programmer quit, but fortunately the creation engine is so cutting edge that I’m sure they’ll lean on it just as it is for years to come.

  • @hate2bme
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    2010 hours ago

    Looks fun. I cracked up when dude shot the deer thing and the blood exploded. I’ll definitely check this out.

    • @[email protected]
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      96 hours ago

      Because making it not look like an unreal engine game requires an entire technical art department. Absolutely possible, but there’s waay too many dials to play with.

  • @[email protected]
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    -69 hours ago

    Ah just Windows, at least on the demo. Wine and such have never had great results for me either. Shame.

    • @Thaurin
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      309 hours ago

      I think you must be doing something wrong. Proton has been able to play pretty much everything without unsupported anti-cheat for a long while now.

      • @Duamerthrax
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        14 hours ago

        Yeah, I’ve started playing around with Proton and Heroic Launcher(Proton or Wine) and have had pretty good resaults. The only games games I haven’t been able to get running were very old games with who knows what going on. I don’t know if I should be surprised that HROT works without any issues.

    • @bassomitron
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      109 hours ago

      Eh? I have a Steam Deck and I rarely ever run into a game that performs badly or has issues. Proton and GE Proton have done amazing things for bringing mainstream gaming to Linux.

      • GHiLA
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        88 hours ago

        Give him a bit to respond. He’s living in the past.

      • @bassomitron
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        That’s one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn’t state what Proton version they used. I’m going to install it on my other Linux PC and report back later.

        Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.

        I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.

        My specs are:

        -Ryzen 5700X

        -RTX 3070 FE

        -16GB DDR4 3200

        -1TB nvme SSD

        Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.

        My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.

        The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn’t presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.

        Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it’s more ambient and slower; not intense at all.