I hope they stick around they are great for gaming. I need to buy off there more often.
The publication added that CD Projekt cuts jobs at its subsidiary every two to three years, with annual staff turnover reaching around 30%.
As summed up by another former employee, “GOG has been acting well tactically from a financial perspective, but poorly strategically, and the current business model is likely running out of steam.”
So nothing burger? Other than a corpo being anti-worker which is not news…
“no pun intended”
I really like GOG so it would be highly unfortunate to see them go under. I guess we really can’t have nice things in this day and age.
GOG is a side project of CD Project, the makers of The Witcher and Cyberpunk. They are massively wealthy. If GOG goes down, it’s because CD Project lets it happen, not because there is no other way.
GameWorldObserver.
Can they be trusted?
I see what they did there. groan.
Any other sources for this? Not for the job cutting, but for GoG’s business model going downhill? Haven’t big layoffs happened every few years since the start of GoG?
Too bad, I use Steam and it works wonderfully on Linux, but i don’t want it to be the only option.
i don’t want it to be the only option.
Neither do I but it is. GOG doesn’t support Linux. Heroic is a 3rd party community effort. Valve is currently the only company making financial investments into Linux gaming.
It does support Linux: it lets you download Linux installer for games that have a Linux port.
The lack of GOG Galaxy on Linux just means you have to manually manage your games.
It does support Linux: it lets you download Linux installer for games that have a Linux port.
GOG lets publishers upload various installers but GOG does nothing to support them, let alone offer something like Proton (which is open source, so they could take and integrate it for free).
GOG is the only big option if you want to own the games you purchase.
That’s not how copyright laws work anywhere. You don’t own anything, it’s just a license.
GoG Vault would disagree with you on that.
You can download the full installers and keep them, nobody can take them away or disable it remotely
GoG Vault would disagree with you on that.
They are free to disagree on laws but they are still bound by them.
You can download the full installers and keep them, nobody can take them away or disable it remotely
That’s true but if your license is revoked, you’re illegally in possession of the game assets.
and?
That’s not how it works but hey, you do you
Who says you have to respect the laws? Just pirate if publishers mess with players
Just pirate
What’s the point of GOG then?
Morals
Morals
Nothing moral about a store that affirms Microsoft’s Windows monopoly.
Same reason we have Barnes and Nobles in the states. I like to browse before I hit zlibrary.
Not everything is on GoG
NOOOOOOO I LOVE GOG
The word choice is certainly not accidental.
I’m really happy with my experience with GOG, but they put a lot of effort into their Windows app and i ws pretty blunt with my feedback, it is pretty useless to me and I find it unhelpful. Heroic game launcher on Linux great and cost GOG $0.00. My thought is that they have been focusing on the wrong things, fundamentally I love their strong DRM stance and when I am travelling internationally,the games I bought off GOG work, unlike Steam😡😡😡😡. So if they have come to this realization, then nothing about these changes are disturbing as a customer, but sad to hear their employees taking the hit. 😢
when I am travelling internationally,the games I bought off GOG work, unlike Steam😡😡😡😡.
You must be doing something very wrong. I bring my Steam Deck on travels and it always works.
I’ve traveled domestically and had the Steam Deck randomly decide that the games I preloaded need to be authenticated again because I didn’t explicitly put the device in “offline mode” before traveling. A GOG game sideloaded through Heroic would just work.
This year I was in three foreign countries with my Steam Deck. Once per flight, the other two by car. On the plane I activated airplane mode because duh but outside the plane airplane mode was always off.
By default Steam downloads shader caches off Valve’s servers. So if Steam saw before that an update is available and you didn’t download it, Steam wants to be online to download them. You can disable shader cache downloads in desktop mode but then the games have to compile the shaders by themselves which takes time computing resources, and in turn wastes battery power.
Also, pretty recently there was a bug in Steam that messed up authentication in general. It required me to log in twice (!) on every power on. The bug is now gone. It wasn’t a feature.
Nope, this is something different. I booted up Metaphor: ReFantazio, and it just about made it to the main menu before telling me I needed to be in offline mode, but you can’t explicitly put the device in offline mode if you don’t have an internet connection, funny enough. Fortunately I was on an Amtrak with Wi-Fi, but I shouldn’t have needed to do that. As far as I can tell, the reason I needed to authenticate the game again is because the Deck ran a “validating install” step on boot, but I have no idea when that step is going to happen, and once again, I shouldn’t have to plan ahead for being offline.
I booted up Metaphor: ReFantazio, and it just about made it to the main menu before telling me I needed to be in offline mode
Sounds like a game bug.
but you can’t explicitly put the device in offline mode if you don’t have an internet connection, funny enough
“…” button --> Airplane mode.
the reason I needed to authenticate the game again is because the Deck ran a “validating install” step on boot, but I have no idea when that step is going to happen
When you do something to bork the game data. It’s either user error or a bug but definitively not regular behaviour.
I didn’t even know they had a client. I do everything via their website.
strong DRM stance
They have allowed content protected by DRM into their store four times already, which is not surprising, given GOG is owned by CD Projekt Red who included DRM into their own DLC for Cyberpunk, including on GOG. That’s not “strong” in any sense of the word.
So in other words, they sell you the “feel good” anti-DRM narrative but quickly look the other way when it’s good for business. At that point, might as well purchase on Steam, where DRM is common but optional and Valve actually cares about making the games platform-agnostic, easy to backup, easy to share, etc.
EDIT: cool downvotes, doesn’t change the fact that GOG provides software protected by DRM on their “strongly anti-DRM platform”. There is no amount of downvotes in this world that can change this reality.
I don’t follow the logic here. You said it yourself – GoG has only allowed DRM onto their platform four times. This is a violation of their anti-DRM policy but it still means like 99% of games on GoG have no DRM. It’s good to be principled about these things but I don’t see how this merits a knee-jerk response to run to Steam (a platform where 99% of games do have DRM and no guarantee other than an informal promise that they’ll do “something” to make their games available if Steam were to shut down).
anti-DRM policy
What anti-DRM policy? They included DRM into their own game, what kind of policy is that?
“I have a strict, non negotiable anti-beer policy! Except every weekend when I drink a 12 pack! And sometimes in social events! And at night to take the edge off! Sometimes on Wednesdays too!”
Not the person you’re replying to but there’s a big difference between: “We allow DRM, but don’t force it” to “We strongly oppose DRM, but allow it and even put it into our own games”. One is just business, the other makes you a hypocrite. And the issue with GOG is that they’re the latter.
See my other reply, they have allowed this much more than 4 times, and their own games have some form of DRM. Plus the amount of games with DRM on steam is much less than 99%, as a general rule if the game is on both platforms it has the same or equivalent DRM. So it’s essentially up to the publisher whether a game will have DRM or not, and because the vast majority of games have the same stance on DRM regardless of platform of purchase citing GOG stance against DRM becomes a moot point.
In short, games on GOG can have DRM and games on Steam can be DRM free. And as a general rule a game’s DRM stance will be the same regardless of store. So if you want to play game X and it’s available on both GOG and Steam, chances are pretty high that it is DRM-free on both, and if it has DRM on steam chances are pretty high it also has DRM on GOG.
Four times? How many times has Steam allowed it? Trying to follow your argument, TIA!
Did I ever claim Steam is a “strongly DRM free platform”? Did Steam ever sell itself as the non evil alternative due to a quoted “lack of DRM?”
If you’re trying to follow my argument, you’re not doing a good job.
If I understand this correctly, you value Steam’s honesty over a few instances in which GOG hypocritically violated their own DRM policy. That sucks, for sure, and GOG should be called out for it – but at the end of the day, the vast majority of games in my GOG library can be downloaded as offline installers that don’t need to contact a server, while the vast majority of the games I own on Steam can’t (barring, of course, circumventing Steam’s fairly weak DRM scheme, which is illegal).
deleted by creator
the games I bought off GOG work, unlike Steam
Which games from steam don’t work? I’ve never had any issues at all and I have traveled internationally for years while playing my whole library. I think that might be something specific to some game and that game wouldn’t be available on GOG anyways so it’s a moot point. In other words games work or don’t by their own stance on DRM, and I’m sorry to tell you but
I love their strong DRM stance
That’s a myth. They do allow DRM on their store, there’s a huge thread discussing which games have DRM: https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/page1
And that’s just focusing on SP, any MP game has DRM. So I’ll ask again, which game didn’t work on steam when traveling?
any MP game has DRM
Well, that’s not true either. I hate this trend of developers only relying on the platform-provided servers for multiplayer, but you have to find a game with LAN. That limits your selection a lot, but I for sure played Star Wars: Episode I - Racer from GOG in LAN without talking to their servers at all.
Sure, but those also are DRM free on Steam, so my point remains.
Note, if you actually look at that list you’ll see it’s a very loose interpretation of DRM. All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that. The list is stuff like “getting the DLC requires a third party account”. It’s definitely a list of things people don’t like, but whether it is or isn’t ‘DRM’ is not so clear cut.
GOG’s official position is that the store doesn’t allow DRM at all. They describe what they mean by DRM on that same page, and it sounds fairly reasonable; but its certainly understandable that some people would prefer a stricter set of rules.
Yeah, but if you follow that DRM definition almost no game on Steam has DRM either.
All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that.
You didn’t scroll down the linked forum post, did you?
-
DEFCON - Linux: Game contacts a key verification server as described here. Win and Mac have offline executables that skip the verification. But under Linux there is no DRM-free offline executable.
-
F.E.A.R. - arguably a bug that stays unfixed. Securom remnants weren’t removed and can cause the single player game not to start.
That’s pretty DRM-y.
-
Not the person you asked, but one game I had problems with on Steam that I did not on GOG was the OG Riven. It was still playable, but the various animations associated with pressing buttons and suchlike were completely broken. Very rare experience though and I have played many retro games on Steam.
Never heard of that game, but I can definitely believe it, old games are where GOG really shines. But that doesn’t seem like a DRM thing, more like the game is abandoned on Steam but not on GOG, sometimes GOG patches some old games with their own runtime, curiously if that is the problem running the steam version on linux using proton (and especially proton-GE) is also very likely to work.
Yeah a lot of retro games on GOG were fixed up with patches and stuff like that (often by GOG themselves) and sometimes regardless of any fixes applied, there are version disparities between the two platforms where usually the Steam versions is a slightly older release of an old no longer updated game compared to the GOG version though I’ve seen it happen the other way around, too.
Ah yes, poles fucking up another good idea cuz they are not able to create a good working condotions yay
No…
They’re the ones who preserve and update old games. I can’t… I can’t
Unfortunate. Competition is generally good for the consumer and I’d hate to see one of more more customer-friendly storefronts go away.
Especially competition that actually delivers something unique a segment of the population wants as opposed to simply existing. Their DRM free stance and standalone installers are a pro consumer move giving control back to the consumer once they download the files.
This makes me sad. I wanna believe in gog. The last bastion of hope for gaming.
In what way? I know it’s great but I don’t know if I’d call it the last hope for all of gaming. It’s a good store front. Their application has better FOSS alternatives and there are other pretty okay ways to buy games too. I don’t follow them closely. Are they doing anything particular that warrants that description?
They’re like the only store that actually sells you the game and not a revokable license to a game
That’s just wrong. They just sell you a license and provide a DRM free game. You are not supposed to continue playing the game if the publisher terminates your license. They just give you the ability to do it, but it has no legal value
I thought itch did that too
Yeah I was aware of that. I don’t know if that constitutes the last hope for all gaming, but it’s definitely a positive. Other stores have a much better user experience, and until they rival stores like Steam in functionality and ease of use, actually owning your own game is just a very nice to have feature and nothing more. Of course, I wish all stores did that. I don’t want to have to resort to piracy if my steam library goes poof, but so far I haven’t had to, and piracy is still an ethical choice in that scenario.
My point isn’t that steam is better, but that GOG has a couple nice features and several downsides, and it is by no means changing or saving the industry. They have a long way to go, and I don’t think saving the industry is the end goal for them.
No, but saving the industry is their “hook”, if not explicitly stated as such. I know that every game I buy from them will be impossible to take away from me if I backed up the installers first.
I don’t know if that’s true anymore. There are games on there that require login into PSN after installing.
Are you sure? I haven’t played any of Sony’s games on GOG. From reviews, it looks like Horizon still sends telemetry if you’re connected to the internet, but I don’t believe it’s gotten the remaster update that mandates PSN. I could be out of the loop though. I do know that GOG caught flak for allowing Hitman 2016 on the store, which is technically playable from start to finish without an internet connection, but the connection to their server gates all sorts of extras, so the customers rebelled and got it removed.
I hope you’re paid well to spread this easily disproven lie.
https://support.gog.com/hc/en-us/articles/212632089-GOG-User-Agreement?product=gog
We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.
This is just the license to download the game installer, not to install it.
Once you’ve downloaded the software they can’t revoke the license for that installer file.
Yes they can. They cannot stop you from installing the game, but once they revoke your license, it would be piracy.
GOG shills always twist reality to try to make it conform to the “you own you games” lie, but the truth is GOG is no different than Steam.
How do you use a Steam game after its license was revoked?
How do you use a Steam game after its license was revoked?
By default Steam is a mere download manager without any DRM. You can zip the game folder and back it up anywhere. Whether or not publishers go through the additional steps to enable one or more DRM solution is a different matter. My favorite Steam games have no DRM at all.
Same as GOG: piracy.
They can’t, actually, because they don’t hold the rights to that content, only to GOG and the installer. Once it’s installed their distribution and license rights end.
If the game you install has its own license from the rights holder that gets revoked then you’ll be in breach of that license, if anything.
How do you disprove that this “GOG content” are offline installer files that, as long as you keep them backed up, work indefinitely even if GOG revokes your license to download them again?
I don’t. However, using those files after GOG revokes your license would be piracy.
the reality of the situation is that these 2 things look exactly the same in 99% of circumstance and 100% of circumstances that consumers actually care about
You really need to look at what you’re buying. Whether it’s a download, a DVD, or damn floppy disk, you’re still just buying a license. A very revokable license. If it’s online, the publisher can cut you off.
GOG installer is offline:
https://x.com/GOGcom/status/1844752098145038435
A purchase of a digital product on GOG grants you its Offline Installers, which cannot be taken away from you.
And how does that work when they close down and servers that host the games can no longer be accessed to download your license free game?
Wheter you have a revokabke license or not, you still won’t ever be able to access the game…… how do people need this explained to them? And yet use this single reason like it matters lmfao.
GOG installer is offline
You download it immediately after purchase, and should archive it somewhere, same as everything else you purchase digitally
how does that work
…
how do people need this explained to them?
How do you need a simple concept like a backup explained to you? All while being smug…
When you buy a game on a CD or Cartidge, it’s up to you to make sure you continue to own it from then on. That is the same model as GoGs digital downloads. You own it, you make sure you still have it on hand for as long as you want to still have it on hand for.
When I buy a game from GOG, it comes with the presumption that I will download the installer in a timely manner and store a copy on my local storage device. Assuming I have good backup practices, that’s really the end of the story. I can build a 100 new computers and install the game I bought on each one. GOG went bankrupt ten years ago? That’s a shame, but my installer works just as well as when they were kicking.
When I “buy a game” on Steam, I technically get an installer, but Steam isn’t going to help me keep it. Those 100 new computers are going to download that installer a 100 times. And if the 51st install comes around and Steam isn’t around anymore? Or Steam decides not enough people play this game anymore and it no longer makes financial sense to host the installer? Well, at that point I guess I’ll just regret not buying the game on GOG.
Those are terminologies corporations care about. But, for real life use there is a difference between a product that can be remotely taken away and products that can’t. Otherwise could be argued there is no difference between a pirated copy of Red Dead Redemption 2 and a legit one, which there is once you try to play offline.
That’s only if you download the game and store it in a way that won’t degrade, when their servers are offline, you can’t download it anymore…
This is such a red herring reason, and I don’t know why people hold onto this like it matters, at all.
That’s true for pretty much every product you buy.
The difference is that Ikea isn’t going to take your shelf when they feel like it or if they run out of money. Neither is GOG. That’s why it matters.
I didn’t know IKEA made video games?
And why does that matter? When they go out of business you can’t download even if you do or don’t have a license.
That’s why it matters.
Because you now have a game that you don’t need a license that you still won’t be able to access or play? So how does that make a single fucking difference lmfao.
I didn’t know IKEA made video games?
They don’t, they make furniture. You clearly don’t understand metaphors.
When they go out of business you can’t download even if you do or don’t have a license.
If Ikea goes out of business, you can’t buy their products anymore and the ones you do have you need to protect and make sure they don’t degrade. Your argument is true for every single product, digital or physical.
The games from GOG don’t have any DRM so you can very easily make copies of the game and safely store them elsewhere, even on new computers.
Games that do have DRM lock you down to verify that you’re allowed to play their game, which severely limits how you can use your own product. If that game publisher or developer goes out if business than you can’t play the game that you already have, even if it’s kept “pristine”.
People who bought The Sims 4 couldn’t play their offline game because the DRM stopped them, meanwhile people didn’t buy the game were free to play it when they wanted. The legitimate buyers of the game were punished simply because of DRM.
It’s like you’ve never heard of archival or how to keep data safe, protected, or backed up.
Also intentionally missing the valid point when compared to physical items just shoots yourself in the foot for any further arguments.
Ummm… That’s the case for disc games too of only being able to retain possession once it’s shipped to you and you properly store it. Or any tangible good for that matter. I don’t what point you are trying to make.
That’s literally the point, it’s a useless argument since it doesn’t fucking matter lmfao.
That GOG downloaded installers can’t be forcibly deactivated or taken away? Your phrasing is confusing so I don’t think people are able to tell whether you think GOG installers are a good or bad thing, or acting like it is useless and provides no further benefit than DRM alternatives.
How can the installers access a file that no longer exists since the servers are shut down and the files can no longer be accessed…?
My phrasing is confusing since the point literally is fucking pointless, it’s moot, doesn’t matter since it can’t be accessed licensed or not.
when their servers are offline, you can’t download it anymore…
I have no idea what else you would be expecting?
That’s my point… it literally doesn’t matter that they can revoke you license or not, when the servers are down, you’re fucked regardless.
Hence why it’s a pointless argument to bring up…
What else do you think I meant here?
You obviously don’t even know how it works.
when the servers are down, you’re fucked regardless.
As long as you keep the files you don’t have to access their servers to play it again. That’s exactly the same as even physical media. It’s not like a company will send you a new DVD for free if you throw out the one you bought.
But you don’t need to download it again. Keep good backup practices and it’s eternal. If you lose it, that’s the same as losing a physical object you bought at a store. Or if you don’t maintain your backup like you would clean and maintain a physical object you bought, it’s your fault you lose it. I can buy a game from GOG right now and keep it and use it until the day I die, then my grandchildren can use it after that.