Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

  • @[email protected]
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    46 hours ago

    Bluepoint, the developer that remakes old games and has never made an original one before, were tasked with making a live service game? Wow.

  • Riley
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    5215 hours ago

    Finally the live service bubble is popping.
    I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.

    • dinckel
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      1412 hours ago

      Sony specifically had to learn many harsh lessons recently.

      The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.

      They need to get their head out of the clouds

      • Bizzle
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        21 hour ago

        Helldivers 2 is sweet though

        • dinckel
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          115 minutes ago

          Yeah, it is. And it deserved all the success it got. It was great, until Sony fucked them against their will

      • @CosmoNova
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        109 hours ago

        I think the huge critical acclaim of Astrobot was also a very important lesson for them to learn. People often seem to glance over this recently.

  • @EvilBit
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    2815 hours ago

    Oh no, two live service cesspools didn’t get released.

    Anyway…

  • @kromem
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    411 hours ago

    Live service doesn’t need to be shit.

    There could have been games where there was just a brilliant idea for a game that keeps having engaging content on an ongoing basis with passionate devs.

    But live service so an exec could check a box for their quarterly shareholder call was always going to be DOA.

    • @ampersandrewOP
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      14 hours ago

      Keeping engaging content on an ongoing basis seems to be such an unreachable target for most devs and game designs that it’s undoing large swaths of the industry.

    • dindonmasker
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      210 hours ago

      The game they killed 3 days after release might have been good but i haven’t seen a single gameplay video or have any idea of what the game was about. Are they that scared of releasing a shit game and keeping it playable but dead for a while?

      • @ampersandrewOP
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        14 hours ago

        Keeping it running has ongoing costs involved. It would just be setting money on fire.

        • dindonmasker
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          12 hours ago

          I mean, they spent what 400 millions on developing it and they won’t spend 10k - 100k to keep that game running for a while? Like “NO NOT A SINGLE CENT MORE SPENT ON THAT SHIT GAME!” XD

          • @ampersandrewOP
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            12 hours ago

            Well, yeah. If it’s clearly never going to recover, why keep spending money on it? They already took it as a total loss by refunding everyone, so that was probably cheaper than holding out for a recovery that wasn’t going to happen.

  • Hal-5700X
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    5 hours ago

    Imagine how dogshit these cancelled games are. Seeing how Concord got the pass.

    • @ampersandrewOP
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      14 hours ago

      Concord likely wasn’t shit but also was just thoroughly not something that anyone was asking for.

  • @[email protected]
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    211 hours ago

    Yeah live service anything was going to land like a dead fish in my area where whether or not you can get a ping through to fucking Google depends on how many people in the neighborhood are off work.