People love swapping Minecraft seeds because it allows them to share unique experiences. Like if something really cool generated, other people will want to see that thing happen!
To deny players this would be a huge error - seed hunting is a non-trivial community engagement factor.
Okay, and this is attempting to do something different, being truly random.
Both can exist, no?
Lots of games that use procedural generation don’t have public seeds or a way to input them sometimes, so there’s plenty of precedence that people want the opposite too.
AI still uses random seeds like other procedural algorithms.
They could generate random seeds as it’s being generated making it truly random.
With AI the same input will not always return the same result, unless asking for a black and white answer that is.
Surely the random seed should be considered a necessary part of the input, no?
If you want repeatable results, the point would for it to not be repeatable, every thing would be unique.
What would be the point of making a game if someone could just repeat it with reverse engineering some seeds?
People love swapping Minecraft seeds because it allows them to share unique experiences. Like if something really cool generated, other people will want to see that thing happen!
To deny players this would be a huge error - seed hunting is a non-trivial community engagement factor.
Okay, and this is attempting to do something different, being truly random.
Both can exist, no?
Lots of games that use procedural generation don’t have public seeds or a way to input them sometimes, so there’s plenty of precedence that people want the opposite too.