I knew it was bad but this is hilariously bad.

  • @TommySoda
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    1324 months ago

    My favorite thing about this is that Ubisoft has single handedly made AAAA synonymous with awful.

    • Final Remix
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      224 months ago

      My first thought with this video was “this looks like some trash Ubisoft would put out.”

      I guess I was right.

    • Iapar
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      194 months ago

      “AAAA” is the sound you make after realizing what you did with your money.

      In a couple of years we will have “AAAAAAHHHHH WHY WHY OH MY GOD WHY AM I DOING THIS TO MYSELF”-games.

      • I Cast Fist
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        14 months ago

        That or the realization “Ah”, as in: “AAAAh, so that’s what <sequence of bad adjectives> looks like”

    • @Red_October
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      144 months ago

      With any luck they’ll single handedly keep “AAAA” from catching on, because nobody with a shred of pride would want their multi-million dollar project connected to anything that was said to be AAAA.

  • @rustyfish
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    1164 months ago

    Over the years I have learned to pay attention to certain keywords that made me be extra careful about games advertised. So when I heard of AAAA, I immediately knew that CEO was on ketamine and the game will start as a dumpster fire.

    See you again in six months. Maybe it will be in an acceptable state by then.

    • @proton_lynx
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      174 months ago

      “AAAA” is the sound you make when you start playing this abomination.

    • @[email protected]
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      144 months ago

      Sir, this is Ubisoft.

      In 6 months everyone will have forgotten all about this and be playing the next shitty Far Cry game and complaining how it’s an $80 unfinished mess.

    • t�m
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      74 months ago

      At this point what is “a” game means. Aaaa means this than why not just grade it aa?

      • @[email protected]
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        104 months ago

        Its all about money and development team size. A is generally indie, AA is a small-medium teams, AAA is large teams. AAAA is marketing terminology because everyone thought that AAA just meant better.

  • @omarfw
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    534 months ago

    You can see every moment a senior dev went to management and asked for time or money to develop a certain type of interaction and were told no every single time.

  • Obinice
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    484 months ago

    Most of these design decisions look like they were made to make the game incredibly bland and safe for a 5 year old to play.

    Are you an outlaw or are you a big cuddly bear?

    Who is this made for?

  • @Visstix
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    474 months ago

    Wth is the point of stormtrooper armor. Has it ever done anything?

    • @[email protected]
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      364 months ago

      I read somewhere that the armor distributes blaster bolt shock through it so all the Stormtroopers get knocked unconscious. They don’t die, otherwise they may as well not wear it at all as they fall over after one blaster bolt.

      But as with everything in Star Wars lore, that’s probably a desperate retcon.

      • @gerbler
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        44 months ago

        It also removes any sense or individuality. Contrasted with clones who frequently customised their armour.

    • teft
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      124 months ago

      Look, everyone has their own style of wearfare. Some people show up in full battle rattle with mirror finished armor. Others show up to look good.

  • @SpaceNoodle
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    364 months ago

    And yet somehow I’m managing to enjoy it.

    • @PunchingWood
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      214 months ago

      Lol people in this sub shitting on others for enjoying a game that they hate. Must be hard to comprehend the fact that tastes can differ.

      It’s been a genuinely enjoyable game for me so far. Of course not without minor issues, but it does not even remotely deserve the hate it gets.

      • @ripcord
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        184 months ago

        People can even BOTH enjoy stuff AND make fun of or complain about its failings.

      • @SpaceNoodle
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        64 months ago

        They’re being quite disgusting about it, too.

        I experienced one lockup, noticed one takedown animation glitch, and found one rare interaction bug where a container stays in the closed/interactive state after being emptied. Not bad at all for 25 hours into a game at launch.

        • @PunchingWood
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          24 months ago

          I had a lot of crashes back at launch, but after trying out a lot of things I think it eventually came down to my GPU being undervolted, didn’t have a single crash since. The undervolt worked fine with Wukong, but that game isn’t even remotely the same scale as Outlaws.

          Been at it for about 23 hours, I think ‘worst’ in-game bug I had was Kay’s hands acting weird on a speeder once, like she was grabbing the air.

      • @SlapnutsGT
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        34 months ago

        It’s ridiculous. Doesn’t seem like game discussion happens on Lemmy anymore. All posts just seem to be geared towards shitting on whatever the hated game of the month is. It was Starfield now outlaws.

        Look the game has decent reviews and most people are obviously enjoying it. Except the cynical folks on Lemmy, they got it all figured out. Bet most these people hating haven’t played it.

        • @PunchingWood
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          04 months ago

          You’re quite literally contradicting yourself. Saying that it’s nothing to do with the game, then proceed to claim people complaing because it’s a shitty experience.

          Prices have been rising in the gaming industry all together, you can’t blame Ubisoft alone for this. And the experience has been fun to me, as well as others.

          Tastes differ.

    • @[email protected]
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      134 months ago

      Same. It took me a bit to get the settings how Iiked them and figure out the gameplay loop. But now I think it is similar to Red Dead 2 or a Ghost Recon game. And it’s set on gorgeous Star Wars maps.

      • @acosmichippo
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        74 months ago

        It’s okay but you’re going a little far comparing it to RDR2.

        • @[email protected]
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          84 months ago

          People call RDR2 a masterpiece and yes it’s very beautiful and very detailed. But the gameplay systems and controls don’t really feel quite right to me, and I feel the same the same way about Star Wars Outlaws. Plus to me the games just feel similar when you’re wandering around big wide open areas.

        • @PunchingWood
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          54 months ago

          Not a surprising comparisong though, It certainly borrows a lot of elements from Red Dead. But it’s also mixed with some Assassins’s Creed, Division and even Witcher elements.

          • @ripcord
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            -14 months ago

            They also took inspiration from Adventure for the Atari VCS.

    • Iapar
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      4 months ago

      People enjoy bad things all the time. Think heroin or junkfood.

  • @[email protected]
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    284 months ago

    I can’t even remember the last time I saw an open world game where thr main character instantly drowns in water.

      • Starayo
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        124 months ago

        That’s because, considering the bosses you have to fight, every character is weighted down by their enormous balls.

    • @[email protected]
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      64 months ago

      Why putting in a feature that the game doesn’t need?

      That’s said, the way this game handles it is horrible. At least have the protagonist walk back when near the deep water or something

      • @[email protected]
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        14 months ago

        Or go full cartoon with silly leg paddles in the air before the drop and a big ol Plop sound

    • @yamanii
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      14 months ago

      Both Dragon’s Dogmas too.

  • @[email protected]
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    244 months ago

    I think I laughed most when they said Far Cry 6 was a AAAA game. You can’t just call things AAAA because you can’t manage budgets.

    I’ve never played a modern game before that loses first the voice audio and finally the gunshot sounds after a few hours and has to be reloaded.

    I think the only game I can call AAAA with a straight face is Red Dead Redemption 2.

    • @[email protected]OP
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      74 months ago

      Yet there are people on this thread claiming this is what triple/quadruple A gaming is and we should shut up, bend over and pay USD 60 for an unfinished product. I think I have a bridge to sell to them :D

  • JaggedRobotPubes
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    184 months ago

    ummmmm that’s cute but Super Mario World is a tretrigintuple-A game

  • @Phegan
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    134 months ago

    I don’t understand what people were expecting this is an Ubisoft game, they are always mediocre trash.

    • @yamanii
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      84 months ago

      It’s either mediocre or trash, one is on the bottom and the other is at the middle.

    • @CatZoomies
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      24 months ago

      I’ve had no excitement for this game since Ubisoft is such a disappointment of mediocrity. I grew bitter to them back when they announced the controversial shutting down of their legacy activation servers: this would prevent gamers from passing the online checks to play their games. Suddenly, despite me possessing a physical disc of Splinter Cell Blacklist on Wii U, I learned I would lose access to the DLC I paid for and “owned”. Certain missions would also become unplayable since you need online co-op. Ubisoft backpedaled after significant backlash from gamers, but since then I hesitate whenever I see them attached to any project.

      I miss old Ubisoft. I’m playing Beyond Good & Evil 2003 on my GameCube for the first time, and this game is spectacular! Wish Ubisoft didn’t become evil, but it was inevitable.

    • @[email protected]
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      54 months ago

      Because they’ve used it as an excuse to whack an extra $10 to the price.

      I think some backlash is to be expected.

        • @yamanii
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          14 months ago

          Oh just wait until AC Shadows launch, we will suddenly see massive fans of ubi’s output just because the game was chosen to be part of a culture war.

  • @samus12345
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    14 months ago

    I’ve actually enjoyed the recent “Witcher 3” AC games and was hoping this would be kinda like that with a Star Wars skin, but the bigger emphasis on stealth makes it seem like it isn’t. Good thing I have AC Shadows to look forward to!