• Porto881
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    2931 month ago

    You’re right Ubisoft, I am pretty comfortable not owning your games 🥰

    • @Skullgrid
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      561 month ago

      They ran Ass cRee into the ground and launched Uplay with privacy violations.

      I boycotted them after thinking they were one of the few good AAA companies.

      Now they’re going to die.

      Great. Maybe a better studio can reboot Ass cRee and make it wothwhile. Or you know, just leave it the fuck alone.

      • Porto881
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        251 month ago

        Same with Far Cry which is a shame because it used to be a really fun dumbshooter series. I got FC6 on sale last month and had to slog through it, I swore off the franchise after finishing the game and haven’t touched it since, even though there’s plenty of post-game content left for me.

        • @[email protected]
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          Far Cry 6 made some decisions that didn’t make sense to me. I was always running out of ammo, which is something you shouldn’t have to worry about in a Far Cry game. Having essentially just 4 magazines doesn’t go far in a protracted firefight, and the Supremo is inconsistent to use. In Far Cry 5, the amount of ammo you could carry was roughly double the amount.

          You could also change your weapons at any time through the menu (so you’re essentially carrying like 50 weapons) but you can’t change your ammo type unless you’re at a workbench (although I think they fixed this later on), which is the opposite of the previous games.

          The game map is nice and large but it suffers from generic Point of Interest syndrome that is common in Ubisoft games.

          At least the plot was zany at times, particularly the side missions.

          Sad to see our resident AAAA game developer not doing well, but it was largely of their own making here.

          • @[email protected]
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            91 month ago

            I haven’t played FC5 nor 6, but the running out of ammo really feels like FC2. Having to scavenge for weapons in the middle of fights or using mounted guns and grenades to kill enemies. Wich I think really improves the game, but it could not be as good in these other releases.

            • @PugJesus
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              61 month ago

              FC2 is the only good Farcry as far as I’m concerned.

              • @Quetzalcutlass
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                1 month ago

                I’m not a fan of the current trend of remakes, but a re-release of Far Cry 2 might be the only thing Ubisoft could make that I’d still be interested in.

                The degrading weapons, fire physics, and stealth* were leagues better than anything in the later games. If they fixed the instant enemy respawning, added more fast travel stations, and toned down the OP DLC guns that made scavenging weapons pointless it’d be a nearly perfect game.

                * YMMV. It had “fire from the brush and reposition while the enemy searches for you” stealth rather than the “crouch behind someone and you’re completely invisible” stealth of later games. I liked it but a lot of people hated FC2’s stealth gameplay.

              • zqps
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                1 month ago

                gets attacked by a huge eagle and drops to low health

                Heals himself by removing a bullet from of his arm

            • Porto881
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              41 month ago

              Well you can’t pick up enemy’s weapons for one. Running out of ammo just means going to the loadout menu and selecting a different weapon

          • @[email protected]
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            11 month ago

            At least the plot was zany at times, particularly the side missions.

            The main plot was abysmal though. What the fuck was that ending, the kid was just irrelevant.

            4 and 5 had better endings even if they were kind of depressing

        • @[email protected]
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          41 month ago

          Im honnestly impressed by how much of a slog FC6 was. God at launch the people delivering your cars were so painfully slow everyone just resorted to shooting the driver once they showed up. I don’t even know if they’ve fixed that.

          • Porto881
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            41 month ago

            I didn’t play it at launch but can attest that I was just shooting the delivery driver because it took so long for him to get out

        • @[email protected]
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          31 month ago

          If you want a stupid fun “kill infinite number of baddies working for an insane BBEG” style game, Just Cause is a blast. 2 and 3 were both fantastic (3 smartly gave you infinite explosives) and the amount of silly chaos you can cause (and are rewarded for causing too!) is brilliant.

          For an example, in JC2 there’s a mission where you have to destroy a rocket which is launching using a fighter jet and blow up the rocket before it reaches orbit. The ongoing challenge was simply that I’d shoot it until I got too close, not start maneuvering for a second pass until it was too late and instead crash into the rocket dying in a fiery explosion, followed by the rebel leader telling me over the radio that I’d failed and to try again. Then one of the time, I shot the rocket until I got too close, started maneuvering too late, exploded as the plane crashed into the rocket and the rebel leader started saying something over the radio, except it was a congratulatory statement, and I realized I’d instinctively ejected from the plane at impact, and was now falling down to the ground with only my parachute and lots of enemy aircraft trying to kill me. So I grappled to a helicopter, persuaded the crew to let me in (aka beat them up and threw them out) then got shot to hell by another helicopter, which I conveniently would grapple to, persuade its crew to let me in, and keep repeating the process until I finally was close enough to the ground to grapple down to the ground and steal a fast car to evade the enemy army.

          JC3 one-ups this by instead of having you blow up a rocket (an ICBM in this case) but instead catch up to and ride the ICBM so you can redirect it to save a major city.

        • Cethin
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          11 month ago

          It was even better than that in my opinion once. FC1 and 2 were fairly intelligent, capable, and innovative shooters. FC3 was dumb fun, but importantly sold ridiculously well so they decided that’s all it would ever be and that gets stale fast.

      • @[email protected]
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        1 month ago

        Honestly, it wasn’t even Assassin’s Creed anymore, it was more like Warrior’s Creed starting from Odyssey to Valhalla, and then they backtracked to more assassin like gameplay with Mirage. I stopped buying their games when I realized how bad Far Cry 5 and Odyssey were.

        • Cethin
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          31 month ago

          I like the concept of Origins and Odyssey (I only played some of Odyssey and haven’t cared about AC in ages). You’re right that it shouldn’t have been an AC game though. They could have set it in the same universe and just called it something else, but we can’t have new IPs. Honestly, if they wanted to do the same thing but make more sense for the gameplay, I think you playing a Templar would have been an interesting way to do it. I don’t remember much of the lore, but that seems like it’d work.

    • @BreadstickNinja
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      51 month ago

      Hey, Prince of Persia: The Sands of Time was great!

      • @[email protected]
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        1 month ago

        I mean, it’s not true inside a bubble. I’m sure there’s some incredible games that have been made by one person that didn’t find the kind of success that Stardew Valley, Minecraft, Super Meat Boy, etc did. But at a giant corporation like Ubisoft, they’re not on their own! They have marketing people, interns, studios and sub-studios, finance people, trend analysts, etc.

        Ubisoft has some great IPs. But all of their best games came out over 20 years ago! So yes, quality is not the only thing, but it definitely matters.

  • @Rooty
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    1121 month ago

    “Company fails to generate infinite revenue even after implementing every abusive tactic known”.

    • @kameecoding
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      611 month ago

      More like, company keeps pushing for short-term profits, runs out of goodwill built up in the past.

      • @Aurix
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        141 month ago

        Ubisoft had many long standing issues, but disowning The Crew users was the worst possible move they could have made in their already dire situation.

        • @[email protected]
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          141 month ago

          I played and enjoyed both of them, shutting down the first one instead of giving it offline functionality really pissed me off and was the final straw for me with Ubi. It had a fully offline playable story, NPC vehicles to race etc. and the game would’ve been preserved forever.

          Instead we got the crew 2, always online AAA signature garbage.

      • zqps
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        51 month ago

        I want to say the same thing…

        But then you have like every other corporation on earth doing the same, and most of them see their stock price soar.

    • @[email protected]
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      1 month ago

      Imagine, about five years ago, they peaked at $82.

      It was also during that time when they talked about getting into Crypto, NFTs, and all sorts of other get rich quick schemes.

      Now look at them.

    • @LovableSidekick
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      1 month ago

      Ubisoft execs need to get comfortable flying coach.

  • @[email protected]
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    1 month ago

    they MBA’d themselves into extinction

    edit; everyone with an mba is only qualified to be a farm laborer

    • @The_v
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      791 month ago

      Hey now, I know a bunch of farm laborers and started out as one myself.

      They are nowhere near qualified for farm labor. That requires being able to work, not just regurgitate platitudes from the most recent bullshit management fad.

      • @Soup
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        351 month ago

        There’s a world where management is treated as an important but not godly position. Where they are schedulers and arbitrators of conflict, and where they aren’t free from consequences because they’re already at the top. And holy hell it’s also not the place where the position is used to promote someone out of where they’re useful simply because paying a labourer more than a manager is seen as unthinkable. It ain’t this one, but I like to think about it sometimes.

      • @T00l_shed
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        161 month ago

        And fucking physically hard

      • @[email protected]
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        Yeah then they’d get to suffer being the incompetent bumbling idiot that does the back breaking stuff. MBA appropriate due to their avarice of wanting to exploit people, to clarify.

        edit: Not trying to say farm labor isn’t skill intensive, moreso giving them a taste of their own medicine

    • @Cypher
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      51 month ago

      Every single MBA holder I have met has been a completely shit human being. Without exception.

      They’re qualified to be pig feed.

  • HexesofVexes
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    881 month ago

    I guess shareholders got used to not owning their stock?

    • @[email protected]
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      461 month ago

      Pretty much. The leadership team all have a golden parachute and will be integrated back into an industry and fuck that up too.

    • @SocialMediaRefugee
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      171 month ago

      I sentence the investors and executives to lives of extreme luxury

  • @[email protected]
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    741 month ago

    I entirely stopped playing Ubisoft games because they require me to sign in to play.

    I tried Anno 1800 because it was free on PS+ and immediately ran into a login wall.

    Same thing when I tried Assassin’s Creed.

    They’re not even online games. I get needing to log in to CoD because you’re playing online, but blocking the offline mode is asinine.

    So why would I bother buying an Ubisoft title when I know I’m going to open it up and hit that stupid login wall and privacy policy.

    • magic_lobster_party
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      311 month ago

      I get needing to log in to CoD because you’re playing online

      That shouldn’t be needed either. A PSN or Steam account should be enough.

      • @[email protected]
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        201 month ago

        It used to be enough. I played so much COD4 back in the day on Xbox and the only login I ever needed was my Xbox account.

        But nowadays, they want more data from you than the platform is willing or allowed to share, so you need to log in to their service.

        • @[email protected]
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          91 month ago

          This is why I stopped buying Sony games on Steam. Requiring a PS account for a singlellayer game is absurd.

    • @ThunderWhiskers
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      101 month ago

      I entirely stopped playing Ubisoft games because they require me to sign in to play.

      I straight up can’t play half of their games on PlayStation because of this. I had a different PSN account 15 years ago that my Ubisoft account is associated with and apparently your Ubisoft account can only be tied to one PSN account EVER. I’m not creating a new email just to sign up for Ubisoft play. So I don’t buy their games 🤷

      • @[email protected]
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        41 month ago

        And that’s the kind of thing their metrics will never reveal to them.

        I think if you just asked players you’d get an overwhelming pushback on the account issues.

      • @Pregnenolone
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        31 month ago

        fwiw you can reach out to support and they’ll change the link for you.

    • @[email protected]
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      71 month ago

      It fucking dropped my Far Cry game because THEIR servers had an issue, not my internet connection.

      Lost progress, replayed it, it happened again, never bought anything from them again.

    • @absquatulate
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      31 month ago

      The rest can burn, but man, Anno 1800 really is/was the best in its series, mandatory logins or not. It’s the only game I still hold on to my ubi account for, and I dread the day they’ll go under, because they’ll take the Mainz team and the Anno games down with them.

  • @AgentGrimstone
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    711 month ago

    I took their advice and got comfortable not owning Ubisoft games.

    • @ours
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      121 month ago

      They make it so easy: anything they release I’ve already played years ago already.

    • @pyre
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      41 month ago

      i quit after AC4. kept up with the news and reviews, seems I never really missed anything good.

  • @[email protected]
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    661 month ago

    It’s because they’re not AAA anymore. They went AAAA so I guess they’ve had a financial rating overflow and now they’ve gone negative.

    • BigFig
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      411 month ago

      They’ve gone plaid

      • @happysplinter
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        31 month ago

        I always drink coffee when I watch radar.

    • @ByteJunk
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      591 month ago

      Unfortunately, that’s not how this works.

      This is late stage capitalism, execs are judged on how much money they managed to squeeze out before the company died. They’ll be hired immediately specifically to do it again somewhere else.

      The company dying in incidental.

    • @kameecoding
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      151 month ago

      Some will take the blame, take millions as parachute payments, then the low level workers will have their jobs cut.

  • @piskertariot
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    521 month ago

    I really enjoyed Driver: San Francisco. Then Ubisoft introduced UPlay and I couldn’t play it anymore. That was the last time I installed anything from Ubisoft.

    I tried to reinstall it recently and it complained that you can’t install 32bit software from Steam anymore. I guess I’ll never play another Ubisoft game.

    • @[email protected]
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      221 month ago

      Love this game and that is why I have a pirate copy that doesn’t do any of that crap. I completed it again last year and it was good fun still!

    • @[email protected]
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      11 month ago

      it complained that you can’t install 32bit software from Steam anymore

      Like 32 bit installers for C++ don’t work or 32 bit games in general? I don’t think I’ve ever seen that error before on windows.

  • recursive_recursion they/them
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    451 month ago

    Do better Ubisoft

    Stop fucking outsourcing and actually fund your devs, consider firing from the top down as your managers aren’t doing shit for the company

    • @BarbecueCowboy
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      421 month ago

      I’m legitimately at the point where I hope they don’t pivot and are just forced to sell off their IP. There’s just too many reasons to not like them.

      • @[email protected]
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        Selling IP can go both ways. It could be picked up by someone wanting to do better, or it could be picked up by someone just after a quick buck by doing the bare minimum.

        And then there’s Rocketwerkz - They originally bid to develop Kerbal Space Program 2 for Take2, but they lost the bid because the winners showed up fancy concept art while rocketwerkz focused on a solid technical foundation. And then Take2 severely botched KSP2 and the franchise is now considered dead. Rocketwerkz is now building something relevamt from scratch, with their own IP, and it looks really promising. I hope this happens to a lot more AAA titles and IP holders.

        • @[email protected]
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          21 month ago

          KSP2 is such a sad situation all around. The guys working on it had the same idea and were going to build a brand new engine for it to fix the tech debt of the original, but management demanded that they use the original engine “to speed up development time.”

          • @[email protected]
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            11 month ago

            My understanding was that KSP2 was originally going to be just a slightly cleaned up re-release of KSP1. A remaster if you will. Buy up some existing mods, bundle them in, clean up the UI a bit and enjoy the fruits of this new definitive edition of the game. But the team was able to convince Take2 to try to replace the game engine as part of that remaster and truly make it worth while (hence the 4 year delay from the original release date)

            • @[email protected]
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              21 month ago

              The original idea that was sold to the public was essentially “Kerbal Space Program, but bigger.” I couldn’t tell you all of the details or the timetable, but there were a lot of new features planned from the start (a number of which were mods of the first game) including fixing issues that were present in the original and adding things far outside the scope of the first game like multiplayer, colonies, and FTL travel to a new solar system. The dev team openly talked about creating a new engine to fix the physics bugs and such, at least.

              I don’t know what happened along the way, but it’s pretty clear that the KSP2 that we have has the engine of the first game in it, as to this day it has many of the same bugs.

              My guess is that the team originally planned on a new engine, but at some point, management stepped in and demanded that they use the old engine. IIRC, there was some restructuring that happened during the development - both in taking the project away from the original dev studio working on it, and then restructuring the team that was working on it, so it could’ve happened at some point during that.

    • @ChicoSuave
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      161 month ago

      Ubisoft is owned and run by a family who are super old French aristocrats who trace their family wealth back generations. The Guillemots have zero idea what their customers want or how to make a good game. They want to make money and don’t care what the poor have to say in criticism or frustration. They are too insulated to feel like they have to improve - it’s the children who are wrong.

      • @[email protected]
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        121 month ago

        It’s hilarious that they are trying to condition the sale of the company on letting the guillemots retaining control.

        Let it burn.

      • @[email protected]
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        31 month ago

        I was never very into Ubisoft or their titles, so I’m perfectly content with everything burning to the ground, hoping it’ll send a signal to franchises I actually care about:

        Stop developing games for focus panels, and try to innovate instead.

    • Sixty
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      11 month ago

      Also, please sell Nadeo to someone who deserves the Trackmania IP.

    • @[email protected]
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      -21 month ago

      consider firing from the top down as your managers aren’t doing shit for the company

      I disagree. Because of his… “antics,” I know the name Bobby Kotik, and he’s done nothing but good things for the company. Really uplifted them from a dark place.

  • @aeronmelon
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    411 month ago

    Ubisoft just needs to get comfortable with no longer owning their games. 😈