• bruhbeans
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    835 days ago

    Every time Nintendo adds a weird gimmick to a new system, I say, “no one will use that,” and every time, I am wrong.

    • @Lost_My_Mind
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      405 days ago

      The NES had an expansion port on the bottom.

      The SNES also had an expansion port.

      The virtual boy…existed.

      The N64 had an expansion port, a ram upgrade, and a controller memory pack.

      The gamecube had an expansion port, and a handle.

      The Wiimote has a speaker inside, that only 1 game ever used (that I played).

      The WiiU had the WiiU gamepad.

      The Switch had the IR sensor, and HD rumble.

      • MrScottyTay
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        525 days ago

        You must’ve only played 1 wii game because pretty much every game used that speaker

        • JackbyDev
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          5 days ago

          I’m wondering if a lot used it in minor ways so you forget easily. I remember Brawl would use it when you selected a character, but I may only be remembering because it was a meme on TikTok for a bit. I remember one microgame in Warioware using it when you answered a phone which was funny.

          • @gex
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            35 days ago

            I remember hearing that red steel had a multiplayer mode where your objective was played out of the Wiimote’s speaker to keep it secret from other players

      • @[email protected]
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        165 days ago

        The gamecube had an expansion port

        Three ports, actually. One for network, one for the GBA player, and one that wasn’t used as far as I can recall.

        and a handle.

        Not totally useless!

      • @[email protected]
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        145 days ago

        The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
        The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
        The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
        The N64 also had a floppy-disk loading module.
        The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube).

      • @I_Has_A_Hat
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        75 days ago

        It makes me sad that so few games utilized the potential of the WiiU gamepad. There was this game called Zombie U that managed to really show how incredible it could be. There was a mode where players would be in a zombie wave survival arena except 1 player would instead be controlling the spawns via a map on the gamepad. They could see where the other players were, where the weak spots were, and had their own progression tree to unlock better zombies.

        • @roofuskit
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          45 days ago

          The problem with the Wii U is it wasn’t just another underpowered Nintendo console. It was an underpowered Nintendo console that games had to be completely different or specifically designed for to truly take advantage of.

          • JackbyDev
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            35 days ago

            Here’s my thing, so many Wii games that leaned too heavily into the Wiimote were annoying. I don’t necessarily believe games leaning more into the game pad would’ve made them enjoyable experiences. I think it’s just nostalgia. We remember things like Wii sports because it was fun and everyone had it, not because it used the Wiimotes.

            • @[email protected]
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              14 days ago

              disagree. the wiimote was on a different level altogether. with amazing response time and accuracy. and the great many games that did take good advantage of them.

              i had hopes that the joycons would be a good replacement to finally bring back the fun physical element of old wii; since it came with sports and all that. but holy hell they are so bad. not only are they bad, the quality is shit. 16 years later everyone’s wii motes still work, joiycons tho? i’ve had to replace 4 so far and i’ve had the console for what, 2 years?

              the joycon detachment is such a lie, they should have just bundled a standard controller and left the joycons permanently attached to all devices.

              • JackbyDev
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                14 days ago

                You’re joking, surely. While the analog stick drift is a huge problem in terms of quality, the motion controls are objectively better. Go play Mario Galaxy on the Wii and play it in 3d All Stars on Switch and tell me the Switch version isn’t better. The fact that you aren’t bound to pointing directly at the screen due to the motion bar thingy is huge. The sort of tilt assist aiming in games like BotW and TotK are worlds better than any point aiming mechanics from the Wii.

                Nothing I’ve said before is about the life span of the parts. The analog sticks breaking on Joycons sucks and is awful, but don’t sit here and act like that makes the Wiimote better. Motion controls on Switch are so much better than Wii.

        • @[email protected]
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          15 days ago

          thanks for the recommendation. my teenage son is obsessed with the Wii U, he asked for one for Christmas two years ago. neither of us had heard of this game though! i picked it up for 16 on amazon just now.

      • @TheGrandNagus
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        85 days ago

        At least half of those were definitely used.

      • @Feathercrown
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        95 days ago

        Crusty wiimote sounds are a staple

      • @[email protected]
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        24 days ago

        That’s your biggest takeaway from the Switch, not the fact that it’s a portable console with detachable controllers that can expand to your TV!? Or is that too integral and less of a gimmick…?

        • @Lost_My_Mind
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          24 days ago

          The things listed were the gimmicks announced but never used.

      • @[email protected]
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        35 days ago

        Don’t forget the rumble packs. N64 had one, not sure if there were others.

        Logitech had a rumble mouse. The only game I know used it was black & white

        • @[email protected]
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          25 days ago

          I loved Black & White! Always tried to play benevolently, but with enough frustration I ended up razing everything

      • @[email protected]
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        14 days ago

        I used the N64 expansion port.

        Rogue Squadron bundled it in, improved graphics and load time.

        Made other games run faster too if I recall.

    • Echo Dot
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      85 days ago

      RTS or any predominantly mouse driven game on the switch would be interesting.

      Trying to play those sorts of games even on the steam deck is a bit of a penance.

  • @FMT99
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    445 days ago

    Any word yet on what the joystick tech will be? Mouse operation is all very interesting but drift is my main concern for the new joycons.

    • @idealotus
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      295 days ago

      I haven’t seen anything official, but rumors are suggesting Hall Effect joysticks.

      • Echo Dot
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        155 days ago

        Nintendo playing against type on that one then. They tend to go for the cheapest worst option.

        • @roofuskit
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          45 days ago

          Well the warranty repairs and replacements certainly weren’t free. Hall effect may be the cheapest option. Especially at their manufacturing scale.

      • @[email protected]
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        85 days ago

        Any word on the screen? Would be sad if it wasn’t OLED but it wouldn’t surprise me if they wanted to cut cost for the base model.

        • @Lost_My_Mind
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          265 days ago

          It’s actually just leftover 3DS screens.

        • @[email protected]
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          55 days ago

          I mean the latest version of the Switch 1 went OLED. It’d be weird if v2 downgraded from that.

          • MrScottyTay
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            115 days ago

            V2 switch was LCD just like V1 with no physically obvious changes. Only the OLED model was OLED

    • @aeronmelon
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      75 days ago

      There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.

  • @DWBstep
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    185 days ago

    I, for one, can’t wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn’t properly insert into the console. Maybe I’m assuming too much, but why would I give Nintendo the benefit of the doubt here?

    • @x00z
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      115 days ago

      I think it has normal mouse sliders. There’s a thicker black line in figure 25 behind the line with number 33.

      • @DWBstep
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        95 days ago

        Good eye. Looking into it further, it looks like this picture seems to suggest that they’ve forseen this issue and will also provide an attachment for a better “mouse mode” experience.

  • @[email protected]
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    124 days ago

    When I saw the reveal trailer and the joycons were sliding around on their sides I didn’t even recognise that they were implying mouse-mode until people in the comments started losing their minds.

    All I could think was “my massive hands are never going to be able to use that joycon as a mouse comfortably”. This patent does not make me feel any more confident that j won’t have constant hand cramps with this thing.

    • @Ironfacebuster
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      44 days ago

      Me too, I just can’t imagine a comfortable way to hold it as a mouse and better yet, didn’t even notice the mouse sensors until watching it a third time after seeing all the people talking about it!

      I was convinced it was just Nintendo implying the new shoulder button attachment would be called “skates” or something

  • @just_another_person
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    235 days ago

    It’ll definitely be interesting, but I imagine people will just end up pairing an actual mouse to it if the games all have mouse support.

  • billwashere
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    135 days ago

    Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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      5 days ago

      It’s super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines. At least they don’t have 16 fingers. 🤷🏻‍♂️

      • @Gumus
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        75 days ago

        This is most probably a stylized projection of a 3D model.

  • VindictiveJudge
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    44 days ago

    I hope the next Fire Emblem uses this. Of course, they didn’t use the Switch’s touch screen, so I’m not holding my breath.

    • @Theonetheycall1845
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      4 days ago

      Little do you know Nintendo is in cahoots with Big Orthopedic.

  • @[email protected]
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    65 days ago

    I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I’d hate for it to just be a new smash.

  • Dizzy Devil Ducky
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    15 days ago

    Sliding joycons against a flat surface? Cannot wait for it to come out they intentionally made them so piss poor that after a few times doing it, your joycon breaks and you need to get an official new one in order to use that feature, which will probably be shamelessly required to use an important feature in some place like their shitty store.

  • @EvilBit
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    -25 days ago

    “And if you turn it sideways it works like a mouse”

    “Okay”

    Why are we talking about this more than that?

    • @Lost_My_Mind
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      95 days ago

      Because they haven’t confirmed cat support yet!

      • Echo Dot
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        35 days ago

        You mean a mouse that won’t get pushed off the desk? They’d win a Nobel prize for that.