• @Soleos
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    105 hours ago

    I 💯 went through this disappointment. I used to also love looking at a game’s concept art because they always looked so much cooler and atmospheric than the game. I remember the inflection point clearly. I was playing Mass Effect 3 and walking around the citadel wards/docks, with it’s beautifully detailed textures, evocative colours, and painterly lightshafts, feeling absolutely enthralled, and thinking “Holy shit, they’ve finally done it, the gameplay looks better than the box/concept art.”

    • Firestorm Druid
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      64 hours ago

      I’m so glad I finally got around to playing the ME series. Such a memorable trilogy of games

  • AwkwardLookMonkeyPuppet
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    257 hours ago

    As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!

    • @[email protected]
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      62 hours ago

      Nah there were definitely games that had disappointing graphics relative to what I was expecting lol

      Although it’s true, we generally were more forgiving about graphics back then than we are these days.

    • @AngryCommieKender
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      66 hours ago

      The Wizard lied to me for 2 hours about that useless piece of plastic.

    • @stupidcasey
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      46 hours ago

      But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)

      Wait is that true? Did a rare Nintendo product depreciate in value???

    • @aciDC14
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      57 hours ago

      I’m gonna press X to doubt on that one.

      • @Hawke
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        126 hours ago

        No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!

        • skulblaka
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          33 hours ago

          We absolutely could be “there” today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.

          Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.

        • Altima NEO
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          -13 hours ago

          Even if it worked well, the idea was bad from the start. No one wants to control a game with motion controls.

          • @Hawke
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            12 hours ago

            I dunno, Wii seemed to manage it just fine.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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    6 hours ago

    The one game I remember getting based on the cover alone was Solstice.

    That game was hard as fuck. I don’t think I ever saw the end.

    Bangin’ music tho. I still sometimes get ear worms from it.

  • @MellowYellow13
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    36 hours ago

    You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important

  • @rozodru
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    279 hours ago

    I remember renting Phalanx just because of the box. like “why’s this old man playing the banjo?” then you look at the back and it’s a friggin space shooter. I had to rent it.

    • @TexasDrunk
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      398 hours ago

      1000001521

      The agency that created the box art created it for the exact reason you picked it up.

      • @rozodru
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        76 hours ago

        yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.

  • Lumelore (She/her)
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    57 hours ago

    Honestly graphics aren’t really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.

  • @iAvicenna
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    57 hours ago

    but all the fun is taking the game graphics and transforming it in your head to resemble the cover art

  • ThyTTY
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    4411 hours ago

    It’s the same with lots of indie games now. Oh, and mobile ones too

    • @[email protected]
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      36 hours ago

      Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop… not much has changed. 😄

    • @KazuyaDarklight
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      2711 hours ago

      Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.

    • Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every “influencer” that takes their dirty money.

  • @[email protected]
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    2911 hours ago

    I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game

    • Altima NEO
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      23 hours ago

      There was a bunch of games that had really detailed graphics in the screenshots. Then you’d play them and realize they’re prerendered. A bunch of Saturn games were guilty of that.

    • Björn Tantau
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      3010 hours ago

      Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.

      • Altima NEO
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        23 hours ago

        It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!

        The novelty died out quick though, as everyone else started prerendering stuff.

      • Captain Aggravated
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        118 hours ago

        Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.

        It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.

      • ElectricMachman
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        118 hours ago

        Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.

        I do have a soft spot for prerendered graphics.

        • @Hawke
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          16 hours ago

          BioForge was particularly impressive for the time, with mixed pre-rendered graphics.

        • @Trail
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          17 hours ago

          I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?

          The rest I have not played.

          • ElectricMachman
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            3 hours ago

            The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.

          • @yamanii
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            57 hours ago

            Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.

      • @[email protected]
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        249 hours ago

        Even being prerendered, it was an intensely impressive game for 1993.

        And it’s not like they didn’t have plenty of problems to solve.

        Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

        https://www.youtube.com/watch?v=EWX5B6cD4_4

      • HubertManne
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        710 hours ago

        there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.

      • @[email protected]
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        510 hours ago

        Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol

    • ElectricMachman
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      158 hours ago

      Yes, where they put the superior Amiga screenshots on the back of your ZX Spectrum game

      • @yamanii
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        37 hours ago

        Lol how was that allowed? It’s a complete different version.

        • Altima NEO
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          23 hours ago

          The scene was too small back then for anyone to pay attention. Most microcomputer developers were selling games out of their garage via mail order.

        • ElectricMachman
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          33 hours ago

          If you think it’s an unregulated mess now, take a look at the home computer scene in the mid-80s. Absolute wild west, dude.

        • @[email protected]
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          46 hours ago

          In today’s gaming envoriment large companies can make promise after promise, deliver on none of them and walk away like nothing happened. The worst thing that can happen is some people calling you bad names online. What makes you think advertisement would be more ethical at a time no one gave a shit about gaming?

  • @[email protected]
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    1210 hours ago

    I had Bad Street Brawler for the NES and it’s so bad, it’s funny. Even back in the day… fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot

      • @[email protected]
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        11 hour ago

        It was Street Hassle as well I think.

        Only ever saw a few screenshots in a ZX Spectrum magazine, but it certainly has a memorable art style.

    • @[email protected]
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      59 hours ago

      I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn’t nearly as good as the arcade version though.

  • @[email protected]
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    1911 hours ago

    Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

      • @Klear
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        78 hours ago

        A 386 could handle that easily and still have two pixels left.

        • @[email protected]
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          66 hours ago

          Gonna make good use of those 33Mhz!

          Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

    • Haru
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      38 hours ago

      To be fair, I’ve never seen anything come close to Amanos illustratative work.

  • Admiral Patrick
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    11 hours ago

    I can’t research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

    Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

    • @rockman057
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      32 hours ago

      Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.

    • @TexasDrunk
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      248 hours ago

      Mega Man would like a word.

      1000001520

      Just look at that sexy bastard.

      • Admiral Patrick
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        118 hours ago

        Maybe they got a pass if the in-game graphics were better than the box art? 😆

        • @TexasDrunk
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          98 hours ago

          What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don’t make me feel at all.