• ma11en
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      7211 months ago

      You’ve just added another month to the release date.

      • @kautau
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        1511 months ago

        The release date can be calculated as:

        x = gabe(n)

        Where the function gabe multiplies the number of mentions of the game (signified by n) by months since it’s last mention

    • @netwren
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      11 months ago

      Half Life Alyx was sick and demonstrated everything VR could be. I will standby that statement and tolerate the flamers.

      • Zoolander
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        2111 months ago

        Hard agree. That game is what I hope the future of games is like. Meeting Jeff is one of my favorite moments in gaming.

      • @[email protected]
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        210 months ago

        I started my second playthrough before even completing my first (due to PC upgrades) and I’m still having a great time.

      • @[email protected]
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        110 months ago

        I actually have that in my library because I bought the Index but haven’t played it yet because I wanted to play the first 2 games first. I didn’t play the first game for very long tho because I got stuck at some point early into the game and haven’t felt like continuing yet. You can also really feel the age of that game, controls and that kinda stuff. Not sure if I should just punch through that game or just say fuck it and play Alyx.

        • @RaoulDook
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          210 months ago

          Well you’re in luck because there are VR mods available free for the older Half Life games. Just get the Orange Box or something with all the half life backlog and VR mod them for free.

        • @[email protected]
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          210 months ago

          If by “first game” you mean HL1, you could try playing “Black Mesa” which is a fan remake of the game, in the same engine that powers HL2. It’s not a 1:1 recreation, but it’s close enough (and I feel it improves on some things).

          HL2 is also 3 seperate games (HL2, HL2 Episode 1, HL2 Episode 2), so make sure you have all of those in your library.

          At the very least, I’d suggest playing HL2/EP1/EP2 before Alyx, since those would provide the expected background for Alyx, despite it technically being a prequel-ish thing.

        • MrScottyTay
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          110 months ago

          Half life 1 just got a new big update that makes it much better to play this day and age and fixed a bunch of bugs. Either way you could skip 1. As a kid I never played 1 and went straight into 2, then 2 episodes 1 and 2 with the orange box. I still haven’t finished 1 but with this new update I think I’ll go back to it some point soon now.

    • @RaoulDook
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      510 months ago

      At some point the Late vs Suck balance will tip the scales of So Late That the Customers Lost Interest or Died

      • @nixcamic
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        610 months ago

        I played hl2 as a teen.

        One of my kids just finished episode 2 and asked me when the next one was coming out. I was like “oh bud I got some bad news for ya”.

        It’s generational disappointment at this point.

        • MrScottyTay
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          210 months ago

          Which is more inspired by rather than a full on sequel from what I’ve heard.

    • @MeanEYE
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      310 months ago

      Am not sure there’s a way for them to release HL3 and don’t disappoint huge number of people. Not because they suck at making games but because expectations have grown so so so much they are downright unachievable now.

      • @Aux
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        110 months ago

        Game tech has also moved very far away. Alix was a great game, but it looked and felt so dated when it was released. If Valve won’t licence Unreal Engine 5, I don’t think people will be happy.

        • @MeanEYE
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          110 months ago

          Why would they? Source2 is plenty good looking. There’s more to games than looks.

          • @Aux
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            110 months ago

            S2 has a lot of geometry limitations and can’t handle open areas. Loading screens should not exist in this day and age. It’s not just about the looks, but the whole experience provided by the engine. S2 is very dated and needs a major rewrite. Don’t forget why the original HL was epic - they took the old id Tech engine and added a lot of “looks” like skeletal animations and stuff, these features improved the way you interact with the game and how you feel playing it, not just visual bells and whistles.

            Modern gamer expects an uninterrupted journey. Modern gamer expects highly detailed world. Modern gamer expects freedom of actions. HL games used to deliver what was not possible before and if HL3 doesn’t deliver modern features and a few new ones on top, it will fail miserably.

            I enjoyed game physics and the story in Alyx, but my god it felt claustrophobic… It felt like Doom 3 all over again.

      • @[email protected]
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        110 months ago

        The logical end point of that argument is not everyone is going to be happy with everything so why release anything.

    • @jimbo
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      8 months ago

      deleted by creator

  • @kadu
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    9511 months ago

    deleted by creator

  • @GrapesOfAss
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    6811 months ago

    Is Gabe slowly turning into a wizard

    • ADHDefy
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      2711 months ago

      Gabe has remained a wizard through all of time

    • @Evotech
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      1711 months ago

      I’m pretty sure he is Santa

    • Alien Nathan Edward
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      110 months ago

      wizards are turning into Gaben as he echoes across eternity. It seems like he’s turning into a wizard, but that’s because we can only see behind us in time.

  • Treeniks
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    4811 months ago

    tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.

    • @FooBarrington
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      6211 months ago

      But he’s also president of one of the richest companies in the industry because he always said this.

      And while your point is valid for smaller studios, it feels like it’s usually used by the big ones that do have the resources, but would rather give more money to investors.

      • Adori
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        1211 months ago

        Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It’s about keeping expectations in check and having a good fun base game.

        • @captainlezbian
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          210 months ago

          Rogue Legacy 2 had a great early access in part because it was regular releases with a lot of communication and they set great expectations for it. I knew what I got myself into and had a blast trying each new area as it came out.

    • Maxe
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      1211 months ago

      In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

    • @Seudo
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      611 months ago

      Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!

  • R0cket_M00se
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    3211 months ago

    However, delay also doesn’t mean a better product. It’s possible for a game to be delayed a ton, and then still really suck.

    Delay doesn’t equal good. DN: Forever and Aliens: Colonial Marines made that clear.

    • @CheeseNoodle
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      711 months ago

      Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?

    • @[email protected]
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      511 months ago

      Still better than if they released the same game earlier. Unless of course they kept adding features or content.

    • @[email protected]
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      710 months ago

      Valve was a completely new company then. They weren’t going indie, but Sierra didn’t pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

    • @Sylvartas
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      210 months ago

      Implying they’re not passing on whatever that “costs” them to the studio…

    • @[email protected]
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      210 months ago

      Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.

    • @dylanTheDeveloper
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      110 months ago

      Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.

  • @SignorPao
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    2211 months ago

    I mean, Miyamoto said pretty much the same thing long ago. Glad to see Gaben being on the same wavelength.

    • @ilinamorato
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      1311 months ago

      There’s no way he didn’t know. You don’t exist in that industry and not know.

      • @SignorPao
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        611 months ago

        Wow, I stand corrected. Neat trivia. In that case Gabe simply stated an idea that has been around the industry for a very long time.

  • @[email protected]
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    11 months ago

    suck is forever

    Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.

    Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

    • Maestro
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      5011 months ago

      No Man’s Sky is a great redemption arc, but it would have been better if the game hadn’t sucked at launch

      • Chariotwheel
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        1211 months ago

        Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.

        But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

      • @[email protected]
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        11 months ago

        Obviously sucking at launch is bad. But it’s inevitable that some games will suffer that fate and as No Man’s Sky showed, that’s no excuse for the game continuing to suck after launch.

      • @[email protected]
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        511 months ago

        Yeah, if their publisher hadn’t forced them to release in its unfinished state, it would’ve been a lot better.

      • @Skullgrid
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        311 months ago

        I pre ordered no man’s sky, because the people who made fucking Joe Danger said “I’m going to procedurally generate a universe”

        I played it a bit at launch, but the antihype, especially spoilers about the ending made me stop. It’s a bit dense to try to get back into at the moment, but I regret nothing. I paid a modicum so that the guys that made Joe Danger could make a universe, and because me and people like me didn’t demand a refund, they got to do it.

      • @slaacaa
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        11 months ago

        Agree. Also the same with CP77 - I don’t care how much they update and polish that game, I’m not touching it again. It was barely playable on XBOX1X on release. I luckily was able to sell my launch day copy with a small loss, but I’m not trusting them with my money again, after I (and many others) have been misled, and given an unplayable game on consoles.

        I am not an investor to lend money to the company for development, I am a consumer, so I want a working game for my money on Day 1, otherwise I’m shopping elsewhere - as plenty of studios manage to great and polished games (e.g. most PS exclusives).

        • Maestro
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          311 months ago

          I always wait a few years before buying a game. It prevents situations like this and saves aot of money to boot. Not just the game price but also because I don’t need the highest spec pc

      • @MeanEYE
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        110 months ago

        I have no proof but in my eyes it all smells like Sony and other gaming news are to blame. They hyped up the game to unachievable levels and then held Hellogames to the previously set deadline. I am very happy they sat down and finished the game, although there is new content patch ever few months still. Gave them those 60$ happily even though it’s not my kind of game.

      • Zorque
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        -411 months ago

        It’s not a redemption arc, it’s a people forgetting it exists except for those who want mediocre resource accumulation simulators.

    • @[email protected]
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      1411 months ago

      Why is the consumer just expected to roll over and take it

      They’re expected to do it because that’s exactly what they do, every time.

      • R0cket_M00se
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        511 months ago

        Exactly, when you buy a shit product you should learn not to do the same thing. People are still out here buying crap and complaining on the internet where the money having developers couldn’t give less of a fuck.

        • @SaakoPaahtaa
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          011 months ago

          And the same goes for microtransactions, devs put them in because gamers buy the everliving fuck out of them.

    • @RedWeasel
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      11 months ago

      CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

      Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

      • @slaacaa
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        311 months ago

        It’s not about unknown issues on the dev side, it’s about greed. CDPR wanted to release for Xmas when the large playerbase of the prev gen consoles was still relevant, so they happily pushed marketing and lied to take people’s money, hoping they can pay exec bonuses and fund future development from that.

        Sony had to pull the game from the online store, as it was barely playable. One good question of course why Sony would let it even be there without testing, but of course major companies are trusted to QA themselves, and not release a broken game - luckily this seems to work most of the time.

    • SuperDuper
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      11 months ago

      Because people will pre-order games to the point that it’s made a healthy profit even before it’s even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

  • Ghostalmedia
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    1811 months ago

    “Suck is forever”

    That’s some Gen X Yoda shit.

  • @cmhe
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    Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.

    Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.

  • NostraDavid
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    910 months ago

    While this was true in a pre-Steam world, it hasn’t been true for a while.

    See Terraria (which didn’t suck, but was lackluster compared to how the game is now), No Man’s Sky, Cyberpunk 2077.

    • 🐑🇸 🇭 🇪 🇪 🇵 🇱 🇪🐑
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      410 months ago

      There’s also a recent trend of “forever games”, where it’s clear that the goal is to keep you playing it perpetually. It has both upsides and downsides. These games tend to change intensely over the years. Minecraft is such an example.

    • @[email protected]
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      10 months ago

      I don’t have a problem when small studios do it for games like Terraria and No Man’s Sky. It keeps them solvent without having to attach themselves to a big publisher.

      I do have a problem when a giant, established company does it, as is the case for Cyberpunk 2077.

    • @[email protected]
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      110 months ago

      Whenever I hear this quote I also think of the developers/publishers. They need to have a good reputation so people buy their games.

      I think that’s why EA, Blizzard, Ubisoft, Activision, etc sales have gone down. I will not say that gamers react fairly when it comes to unfinished game releases, but it takes one bad game to ruin a developer. Especially when you consider how small the margins are or if they are publicly traded. Even developers with good games have recently been going out of business because it’s not sustainable.

      I also think of their legacies. Especially in a post-steam world, a game with a good legacy will continue to sell for much longer. I don’t think a game like Watch Dogs ever got rid of the stink surrounding it, even though it isn’t a bad game to go back to nowadays.

    • @[email protected]
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      210 months ago

      I think it becomes a mixture of too early and delaying.

      Some games clearly need another year to finish but they delay it for half a year and wont allow more for themselves

  • @[email protected]
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    511 months ago

    Makes me think of old school Blizzard. Rest in peace.

    I always thought that Miyamoto quote was real too!

  • @OrteilGenou
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    Fair point, even with upgrades a la Cyberpunk 2077, the lost sales out of the gate are unlikely to be made up a year and a half later when they release the game they should have released in the first place